LOL2ez

Items

186 items you can buy on Arena, on patch 16.18.1, grouped by the class that buys them. 180 carry a description from Riot's game data. Open any item for its cost, its stats and what it does.

Boots 8

Berserker's Greaves 500 gold
Berserker's Greaves

500 gold

35% Attack Speed

55 Move Speed

Boots of Swiftness 500 gold
Boots of Swiftness

500 gold

70 Move Speed

The strength of movement slowing effects is reduced by 40%.

Ghostcrawlers 500 gold
Ghostcrawlers

500 gold

70 Move Speed

Wall Walk (0s) Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed . Casting a spell or attacking will end this effect.

Gluttonous Greaves 500 gold
Gluttonous Greaves

500 gold

45 Move Speed

4% Omnivamp

Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.

Ionian Boots of Lucidity 500 gold
Ionian Boots of Lucidity

500 gold

40 Ability Haste

45 Move Speed

Gain 10 Summoner Spell Haste.

Mercury's Treads 500 gold
Mercury's Treads

500 gold

30 Magic Resist

30 Move Speed

30% Tenacity

Plated Steelcaps 500 gold
Plated Steelcaps

500 gold

25 Armor

30 Move Speed

Reduces incoming damage from Attacks by 14%.

Sorcerer's Shoes 500 gold
Sorcerer's Shoes

500 gold

20 Magic Penetration

55 Move Speed

Fighter 25

Black Cleaver 2,500 gold
Black Cleaver

2,500 gold

45 Attack Damage

350 Health

20 Ability Haste

Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.

Chempunk Chainsword 2,500 gold
Chempunk Chainsword

2,500 gold

45 Attack Damage

450 Health

15 Ability Haste

Hackshorn Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds , it is increased to 80% Grievous Wounds . Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Death's Dance 2,500 gold
Death's Dance

2,500 gold

60 Attack Damage

10 Ability Haste

45 Armor

Ignore Pain Damage taken is dealt to you over time instead. Defy Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.

Demon King's Crown 2,750 gold
Demon King's Crown

2,750 gold

Supremacy Increases your Health , Armor , Magic Resist , Attack Damage , Ability Power , Attack Speed , increased by 0% per round win and -3% each round lost after acquiring this item.

Divine Sunderer 2,750 gold
Divine Sunderer

2,750 gold

55 Attack Damage

350 Health

20 Ability Haste

Spellblade After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal .

Dragonheart 2,750 gold
Dragonheart

2,750 gold

Inner Flame Increases your Health , Armor , Magic Resist , Attack Damage , Ability Power , Attack Speed , and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.

Edge of Night 2,500 gold
Edge of Night

2,500 gold

45 Attack Damage

14 Lethality

375 Health

Annul (0s) Gain a Spell Shield that blocks the next enemy Ability. Item's cooldown is restarted if you take damage before it is completed.

Experimental Hexplate 2,500 gold
Experimental Hexplate

2,500 gold

40 Attack Damage

30% Attack Speed

450 Health

Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.

Goredrinker 2,750 gold
Goredrinker

2,750 gold

55 Attack Damage

400 Health

20 Ability Haste

10% Omnivamp

Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.

Guardian Angel 2,500 gold
Guardian Angel

2,500 gold

55 Attack Damage

45 Armor

Saving Grace: Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.

Hullbreaker 2,500 gold
Hullbreaker

2,500 gold

40 Attack Damage

500 Health

4% Move Speed

Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage , increased to against structures. Solo Party While no allied champions are within 1500 range, you gain Armor and Magic Resist .

Kinkou Jitte 2,750 gold
Kinkou Jitte

2,750 gold

85 Adaptive Force

400 Health

30 Ability Haste

Between the Ribs You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.

Maw of Malmortius 2,500 gold
Maw of Malmortius

2,500 gold

50 Attack Damage

15 Ability Haste

40 Magic Resist

Lifeline Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.

Mercurial Scimitar 2,500 gold
Mercurial Scimitar

2,500 gold

45 Attack Damage

40 Magic Resist

10% Life Steal

Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed.

Overlord's Bloodmail 2,500 gold
Overlord's Bloodmail

2,500 gold

40 Attack Damage

400 Health

Tyranny Gain AD equal to 3% Bonus HP . Retribution Gain up to 17.5% increased AD based on your percent missing Health.

Pyromancer's Cloak 2,750 gold
Pyromancer's Cloak

2,750 gold

85 Adaptive Force

400 Health

15 Ability Haste

Spark (5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. Cleansing Flame (0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze , you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.

Spear of Shojin 2,500 gold
Spear of Shojin

2,500 gold

40 Attack Damage

350 Health

Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Sterak's Gage 2,500 gold
Sterak's Gage

2,500 gold

300 Health

20% Tenacity

The Claws that Catch Gain bonus Attack Damage . Lifeline (0s) Upon taking damage that would reduce your Health below 30% , gain a Shield decaying over 4.5 seconds.

Stridebreaker 2,500 gold
Stridebreaker

2,500 gold

40 Attack Damage

15% Attack Speed

375 Health

Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 40%. Gain 40% decaying Move Speed per champion hit for 3 seconds.

Sundered Sky 2,500 gold
Sundered Sky

2,500 gold

40 Attack Damage

400 Health

10 Ability Haste

Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .

Talisman Of Ascension 2,750 gold
Talisman Of Ascension

2,750 gold

? Attack Damage ? Attack Speed ? Critical Strike Chance ? Critical Strike Damage ? Ability Power ? Ability Haste ? Health ?% Base Health Regen ? Mana ?% Base Mana Regen ? Armor ? Magic Resist ? || ?% Lethality and Armor Penetration ? || ?% Magic Penetration ?% Lifesteal ?% Omnivamp ? || ?% Move Speed ?% Heal and Shield Power ACTIVE Imbricate Re-roll the stats on Talisman of Ascension. Each time you do so, the stats get stronger. Twice Per Round (Thrice with Apex Inventor).

The Golden Spatula 2,500 gold
The Golden Spatula

2,500 gold

90 Attack Damage

125 Ability Power

60% Attack Speed

25% Critical Strike Chance

250 Health

30 Armor

30 Magic Resist

250 Mana

20 Ability Haste

10% Move Speed

10% Omnivamp

100% Base Health Regen

100% Base Mana Regen

Doing Something You are permanently On Fire! "It must do something... Declined, it does EVERYTHING"

Titanic Hydra 2,500 gold
Titanic Hydra

2,500 gold

40 Attack Damage

400 Health

Colossus: Gain bonus Attack Damage based off of bonus Health . Cleave: Attacks apply additional damage On-Hit , creating a shockwave that deals damage to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Trinity Force 2,500 gold
Trinity Force

2,500 gold

40 Attack Damage

25% Attack Speed

375 Health

20 Ability Haste

Spellblade After using an Ability, your next Attack is enhanced with additional physical damage. Quicken Basic attacks grant Move Speed.

Twilight's Edge 2,750 gold
Twilight's Edge

2,750 gold

70 Attack Damage

100 Ability Power

The Path Between Threshold 100 bonus AD and 140 AP: Chakram orbit you, dealing continuous damage to enemies they strike. Spirit World : Gain Ability Power and Ability Haste. Material World : Gain Attack Damage and Attack Speed .

Marksman 45

Atma's Reckoning 2,500 gold
Atma's Reckoning

2,500 gold

700 Health

20% Critical Strike Chance

Big Hands Gain 0-30% Critical Strike Chance, scaling with your bonus Health .

Black Hole Gauntlet 2,750 gold
Black Hole Gauntlet

2,750 gold

900 Health

25 Ability Haste

Accretion On-Hit , gain 1 stack of Accretion , and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. ACTIVE (0s) Dark Star Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second , granting you 1 stack of Accretion . The Black Hole lasts for seconds. Increases in size every 10 stacks.

Blade of The Ruined King 2,500 gold
Blade of The Ruined King

2,500 gold

30 Attack Damage

20% Attack Speed

10% Life Steal

Mist's Edge Attacks apply an additional enemy current Health physical damage On-Hit . Clawing Shadows (0s) Attacking a champion 3 times Slows them.

Bloodthirster 2,500 gold
Bloodthirster

2,500 gold

70 Attack Damage

18% Life Steal

Ichorshield Convert excess healing from your Life Steal to a Shield .

Darksteel Talons 2,750 gold
Darksteel Talons

2,750 gold

50% Attack Speed

55 Armor

5% Move Speed

Gash Attacks apply true damage on hit.

Decapitator 2,750 gold
Decapitator

2,750 gold

80 Adaptive Force

50% Attack Speed

8% Move Speed

Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack.

Diamond-Tipped Spear 2,750 gold
Diamond-Tipped Spear

2,750 gold

75 Adaptive Force

40% Attack Speed

Reach Weapon Increase your attack range by 75. Sweet Spot Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units.

Eclipse 2,500 gold
Eclipse

2,500 gold

60 Attack Damage

15 Ability Haste

Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Endless Hunger 2,500 gold
Endless Hunger

2,500 gold

60 Attack Damage

5% Omnivamp

20% Tenacity

Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

Essence Reaver 2,500 gold
Essence Reaver

2,500 gold

50 Attack Damage

20 Ability Haste

25% Critical Strike Chance

Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit .

Fiendhunter Bolts 2,500 gold
Fiendhunter Bolts

2,500 gold

40% Attack Speed

25% Critical Strike Chance

4% Move Speed

Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage (0s) After casting your Ultimate, your next 3 basic attacks within 8 seconds gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage. If an attack would already Critically Strike, it deals normal Critical Strike damage and also deals 10% bonus true damage .

Force Of Entropy 2,750 gold
Force Of Entropy

2,750 gold

900 Health

30 Ability Haste

25% Critical Strike Chance

Atrophy When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds.

Fulmination 2,750 gold
Fulmination

2,750 gold

55 Attack Damage

45% Attack Speed

15% Move Speed

Polarity On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. Dynamo Energized Attacks deal an additional magic damage based on the Target's Current Health .

Galeforce 2,750 gold
Galeforce

2,750 gold

65 Attack Damage

30% Attack Speed

25% Critical Strike Chance

6% Move Speed

Cloudburst II Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.

Gambler's Blade 2,750 gold
Gambler's Blade

2,750 gold

70% Attack Speed

40 Ability Haste

8% Move Speed

Money In The Bank Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank.

Guinsoo's Rageblade 2,500 gold
Guinsoo's Rageblade

2,500 gold

20 Attack Damage

25 Ability Power

25% Attack Speed

Attacks apply 30 magic damage On-Hit . Seething Strike Basic attacks grant 8% Attack Speed , stacking up to 4 times for a maximum of Attack Speed . While fully stacked, every third Attack applies your On-Hit effects twice.

Hamstringer 2,750 gold
Hamstringer

2,750 gold

45 Attack Damage

40% Attack Speed

25% Critical Strike Chance

Scour On Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.

Hemomancer's Helm 2,750 gold
Hemomancer's Helm

2,750 gold

70 Attack Damage

30 Ability Haste

15% Omnivamp

Scarlet Allegiance Threshold 30% Lifesteal/Omnivamp : Gain 500 Max Health . Drain 10% of all damage nearby enemies take.

Hexbolt Companion 2,750 gold
Hexbolt Companion

2,750 gold

70 Attack Damage

50% Attack Speed

6% Move Speed

Covering Fire Every 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects. Energized Moving and Attacking generates an Energized Attack . Unload Your Energized Attacks trigger your Autocast effects.

Hexoptics C44 2,500 gold
Hexoptics C44

2,500 gold

55 Attack Damage

25% Critical Strike Chance

Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 150 additional attack range for 15 seconds.

Hextech Gunblade 2,500 gold
Hextech Gunblade

2,500 gold

90 Ability Power

45 Attack Damage

15% Omnivamp

ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds.

Immortal Shieldbow 2,500 gold
Immortal Shieldbow

2,500 gold

55 Attack Damage

25% Critical Strike Chance

Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Infinity Edge 2,500 gold
Infinity Edge

2,500 gold

75 Attack Damage

25% Critical Strike Chance

30% Critical Strike Damage

Kraken Slayer 2,500 gold
Kraken Slayer

2,500 gold

50 Attack Damage

40% Attack Speed

7% Move Speed

Bring It Down Every third Attack deals bonus physical damage On-Hit , increased based on their missing Health.

Lightning Rod 2,750 gold
Lightning Rod

2,750 gold

500 Health

30 Armor

30 Magic Resist

20 Ability Haste

Call Lightning Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds. Fully Automated Your Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.

Lord Dominik's Regards 2,500 gold
Lord Dominik's Regards

2,500 gold

45 Attack Damage

40% Armor Penetration

25% Critical Strike Chance

Manamune 2,500 gold
Manamune

2,500 gold

40 Attack Damage

600 Mana

15 Ability Haste

Awe Gain bonus Attack Damage equal to . Mana Charge After 2 combat rounds , this item transforms into Muramana .

Mirage Blade 2,750 gold
Mirage Blade

2,750 gold

65 Adaptive Force

60% Attack Speed

6% Move Speed

Blur On-Hit reduce the remaining cooldowns of your Dash and Blink Abilities by 20% (reduced to 5% for Ultimates).

Mortal Reminder 2,500 gold
Mortal Reminder

2,500 gold

40 Attack Damage

30% Armor Penetration

25% Critical Strike Chance

Sepsis Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds , it is increased to 80% Grievous Wounds . Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Navori Flickerblades 2,500 gold
Navori Flickerblades

2,500 gold

40% Attack Speed

25% Critical Strike Chance

4% Move Speed

Transcendence Your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.

Phantom Dancer 2,500 gold
Phantom Dancer

2,500 gold

65% Attack Speed

10% Move Speed

25% Critical Strike Chance

Spectral Waltz Become Ghosted .

Rapid Firecannon 2,500 gold
Rapid Firecannon

2,500 gold

35% Attack Speed

25% Critical Strike Chance

4% Move Speed

Energized Moving and Attacking generates an Energized Attack . Sharpshooter Your Energized Attack applies 200 bonus magic damage . In addition, Energized attacks gain up to 35% bonus Attack Range.

Ravenous Hydra 2,500 gold
Ravenous Hydra

2,500 gold

70 Attack Damage

15 Ability Haste

15% Life Steal

Cleave: Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Reaper's Toll 2,750 gold
Reaper's Toll

2,750 gold

40 Adaptive Force

50% Attack Speed

5% Move Speed

Sow Increase your Attack Speed from all sources by 15%. Reap On-Hit , deal max Health true damage , and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.

Reverberation 2,750 gold
Reverberation

2,750 gold

35 Armor

35 Magic Resist

40% Attack Speed

Reverberate At combat start gain 50 max Health per 10% bonus Attack Speed . Resonate Attacks deal magic damage On-Hit . Rumble Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times.

Rite Of Ruin 2,500 gold
Rite Of Ruin

2,500 gold

50 Ability Power

15 Ability Haste

25% Critical Strike Chance

Wrath and Ruin On spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%. Salvage the Wreckage Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.

Runaan's Hurricane 2,500 gold
Runaan's Hurricane

2,500 gold

45% Attack Speed

25% Critical Strike Chance

4% Move Speed

Wind's Fury When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike . Item is for Ranged champions only.

Statikk Shiv 2,500 gold
Statikk Shiv

2,500 gold

45 Attack Damage

45 Ability Power

30% Attack Speed

4% Move Speed

Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to up to targets. Electroshock Basic Attacks grant extra Energized stacks.

Stormrazor 2,500 gold
Stormrazor

2,500 gold

50 Attack Damage

25% Attack Speed

25% Critical Strike Chance

Energized Moving and Attacking generates an Energized Attack . Bolt Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 2s. Energized stacks twice as fast in Arena.

Sword of the Divine 2,750 gold
Sword of the Divine

2,750 gold

110 Adaptive Force

50% Critical Strike Chance

Excoriate Each Critical strike deals random bonus Critical Strike Damage , scaling up to 50% of your Critical Strike Chance.

Terminus 2,500 gold
Terminus

2,500 gold

30 Attack Damage

40% Attack Speed

Shadow Attacks deal bonus magic damage On-Hit . Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.

The Collector 2,500 gold
The Collector

2,500 gold

45 Attack Damage

12 Lethality

25% Critical Strike Chance

Death Your damage executes champions that are below 5% Health . Taxes Champion kills grant 125 bonus gold .

Wit's End 2,500 gold
Wit's End

2,500 gold

50% Attack Speed

45 Magic Resist

20% Tenacity

Fray: Attacks apply magic damage On-Hit and grant Move Speed.

Yun Tal Wildarrows 2,500 gold
Yun Tal Wildarrows

2,500 gold

45 Attack Damage

45% Attack Speed

0% Critical Strike Chance

Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Zephyr 2,500 gold
Zephyr

2,500 gold

50% Attack Speed

10% Move Speed

30 Ability Haste

20% Tenacity

Like the Wind Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.

Assassin 14

Axiom Arc 2,500 gold
Axiom Arc

2,500 gold

45 Attack Damage

18 Lethality

20 Ability Haste

Apophthegm Your Ultimate Abilities deal 20% increased damage .

Duskblade of Draktharr 2,750 gold
Duskblade of Draktharr

2,750 gold

50 Attack Damage

20 Lethality

20 Ability Haste

Nightstalker Your Abilities deal up to an additional percent damage based on the target's missing health . When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).

Flesheater 2,750 gold
Flesheater

2,750 gold

70 Adaptive Force

500 Health

20 Ability Haste

Hack the Meat Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. Cannibalize On Champion Takedown, steal 10% of their stats and size for the rest of the round.

Hellfire Hatchet 2,500 gold
Hellfire Hatchet

2,500 gold

40 Attack Damage

12 Lethality

Char (0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference

Hubris 2,500 gold
Hubris

2,500 gold

50 Attack Damage

18 Lethality

10 Ability Haste

Eminence When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round , or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers.

Opportunity 2,500 gold
Opportunity

2,500 gold

50 Attack Damage

15 Lethality

Preparation After being out of combat with Champions for 8 seconds gain Lethality . This Lethality lasts for 3 seconds after dealing damage to champions. Extraction When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

Profane Hydra 2,500 gold
Profane Hydra

2,500 gold

50 Attack Damage

18 Lethality

15 Ability Haste

Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave (0s) Deal physical damage around you.

Prowler's Claw 2,750 gold
Prowler's Claw

2,750 gold

55 Attack Damage

22 Lethality

15 Ability Haste

Sandswipe Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage . For the next 3 seconds, you deal increased damage to the target.

Regicide 2,750 gold
Regicide

2,750 gold

60 Attack Damage

15 Lethality

8% Move Speed

End the Line At the start of each round, declare the lowest health enemy the Regent . Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.

Serpent's Fang 2,500 gold
Serpent's Fang

2,500 gold

55 Attack Damage

19 Lethality

Shield Reaver Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.

Serylda's Grudge 2,500 gold
Serylda's Grudge

2,500 gold

50 Attack Damage

45% Armor Penetration

15 Ability Haste

Bitter Cold Damaging Abilities Slow enemies below 60% Health by 50% for 1 second.

Spectral Cutlass 2,500 gold
Spectral Cutlass

2,500 gold

60 Attack Damage

21 Lethality

Active - Soul Anchor (0s) Mark your current location. After 5 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early.

Voltaic Cyclosword 2,500 gold
Voltaic Cyclosword

2,500 gold

60 Attack Damage

20 Lethality

20 Ability Haste

Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.

Youmuu's Ghostblade 2,500 gold
Youmuu's Ghostblade

2,500 gold

55 Attack Damage

22 Lethality

4% Move Speed

Haunt Gain Move Speed while out of combat. ACTIVE (0s) Wraith Step Gain Move Speed and Ghosting.

Mage 40

Abyssal Mask 2,500 gold
Abyssal Mask

2,500 gold

350 Health

50 Magic Resist

15 Ability Haste

Unmake Nearby enemy champions take 12% more magic damage .

Actualizer 2,500 gold
Actualizer

2,500 gold

90 Ability Power

300 Mana

10 Ability Haste

Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.

Archangel's Staff 2,500 gold
Archangel's Staff

2,500 gold

55 Ability Power

600 Mana

25 Ability Haste

Awe Gain Ability Power equal to 2% bonus Mana. Mana Charge After 2 combat rounds , this item transforms into Seraph's Embrace .

Banshee's Veil 2,500 gold
Banshee's Veil

2,500 gold

80 Ability Power

40 Magic Resist

Annul Grants a Spell Shield that blocks the next enemy Ability. Item cooldown is restarted if you take damage from champions before it is completed.

Blackfire Torch 2,500 gold
Blackfire Torch

2,500 gold

60 Ability Power

600 Mana

20 Ability Haste

Baleful Blaze Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. Blackfire For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze , gain Ability Power .

Bloodletter's Curse 2,500 gold
Bloodletter's Curse

2,500 gold

60 Ability Power

350 Health

15 Ability Haste

Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).

Cosmic Drive 2,500 gold
Cosmic Drive

2,500 gold

65 Ability Power

350 Health

35 Ability Haste

4% Move Speed

Spelldance Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Crown of the Shattered Queen 2,750 gold
Crown of the Shattered Queen

2,750 gold

85 Ability Power

350 Health

600 Mana

25 Ability Haste

Safeguard You are Safeguarded , reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). Item Cooldown is restarted when damage is taken from champions.

Cruelty 2,750 gold
Cruelty

2,750 gold

80 Ability Power

30 Armor

30 Magic Resist

Watch Them Fall On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.

Cryptbloom 2,500 gold
Cryptbloom

2,500 gold

60 Ability Power

30% Magic Penetration

15 Ability Haste

Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals .

Demonic Embrace 2,750 gold
Demonic Embrace

2,750 gold

80 Ability Power

700 Health

Sinister Pact Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health , up to 45%.

Detonation Orb 2,750 gold
Detonation Orb

2,750 gold

90 Ability Power

12 Magic Penetration

600 Mana

20 Ability Haste

The Bomb Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.

Dusk and Dawn 2,500 gold
Dusk and Dawn

2,500 gold

300 Health

60 Ability Power

20 Ability Haste

20% Attack Speed

Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Everfrost 2,750 gold
Everfrost

2,750 gold

100 Ability Power

250 Health

600 Mana

25 Ability Haste

ACTIVE (0s) Glaciate Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.

Hextech Rocketbelt 2,500 gold
Hextech Rocketbelt

2,500 gold

95 Ability Power

400 Health

20 Ability Haste

Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage.

Horizon Focus 2,500 gold
Horizon Focus

2,500 gold

90 Ability Power

25 Ability Haste

Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Innervating Locket 2,750 gold
Innervating Locket

2,750 gold

70 Ability Power

20 Ability Haste

200 Health

Fill the Soul Any Ability cast within 800 range grants you a charge. At 30 charges, gain Shield , Ability Power , and Move Speed for the rest of the round.

Liandry's Anguish 2,500 gold
Liandry's Anguish

2,500 gold

50 Ability Power

250 Health

Torment Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Lich Bane 2,500 gold
Lich Bane

2,500 gold

80 Ability Power

10% Move Speed

20 Ability Haste

Spellblade (0s) After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit .

Luden's Echo 2,500 gold
Luden's Echo

2,500 gold

85 Ability Power

600 Mana

25 Ability Haste

Echo Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.

Malignance 2,500 gold
Malignance

2,500 gold

70 Ability Power

600 Mana

20 Ability Haste

Scorn Your Ultimate spells gain Ability Haste. Hatefog Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.

Moonflair Spellblade 2,750 gold
Moonflair Spellblade

2,750 gold

85 Ability Power

400 Health

30% Tenacity

Relentless When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.

Morellonomicon 2,500 gold
Morellonomicon

2,500 gold

90 Ability Power

250 Health

15 Ability Haste

Affliction Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds , it is increased to 80% Grievous Wounds . Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Nashor's Tooth 2,500 gold
Nashor's Tooth

2,500 gold

70 Ability Power

45% Attack Speed

10 Ability Haste

Icathian Bite Attacks apply magic damage On-Hit .

Night Harvester 2,750 gold
Night Harvester

2,750 gold

90 Ability Power

300 Health

25 Ability Haste

Soulrend (0s) per champion Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. Damaging a new champion will extend the duration of the Move Speed bonus.

Perplexity 2,500 gold
Perplexity

2,500 gold

60 Ability Power

5% Move Speed

22% Armor Penetration

30% Magic Penetration

Giant Slayer Deal up to 15% bonus damage against champions with greater max Health than you. Max damage increase reached when Health difference is greater than 3000.

Rabadon's Deathcap 2,500 gold
Rabadon's Deathcap

2,500 gold

65 Ability Power

Magical Opus Increases your total Ability Power by 30% .

Reality Fracture 2,750 gold
Reality Fracture

2,750 gold

80 Ability Power

40% Attack Speed

300 Health

ZZ'Rot (0s) On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. When you die, spawn 6.

Riftmaker 2,500 gold
Riftmaker

2,500 gold

60 Ability Power

350 Health

15 Ability Haste

Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp . Void Infusion Gain 2% of your bonus Health as Ability Power .

Rod of Ages 2,500 gold
Rod of Ages

2,500 gold

60 Ability Power

350 Health

300 Mana

Timeless After 2 combat rounds , this item gains an additional 50 Ability Power , 300 Health , and 400 Mana , and you gain a level. Eternity Taking damage from champions restores 7% of premitigation damage as Mana . Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.

Runecarver 2,750 gold
Runecarver

2,750 gold

80 Ability Power

20 Ability Haste

4% Move Speed

Helix Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. Spiral Out On Energized Action , gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage .

Rylai's Crystal Scepter 2,500 gold
Rylai's Crystal Scepter

2,500 gold

60 Ability Power

350 Health

Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.

Sanguine Gift 2,750 gold
Sanguine Gift

2,750 gold

80 Ability Power

20 Ability Haste

15% Heal and Shield Power

Patronage Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount.

Shadowflame 2,500 gold
Shadowflame

2,500 gold

90 Ability Power

10 Magic Penetration

Cinderbloom Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.

Stormsurge 2,500 gold
Stormsurge

2,500 gold

90 Ability Power

15 Magic Penetration

4% Move Speed

Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. Squall After 2 seconds, deal magic damage . If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds.

Sword of Blossoming Dawn 2,500 gold
Sword of Blossoming Dawn

2,500 gold

45 Ability Power

200 Health

12% Heal and Shield Power

15 Ability Haste

Effervescence Gain + 1.2% Attack Speed for every 1% Heal and Shield Power you have. Peppermint On-Hit , heal the lowest health ally champion near you for , prioritizing lower health allies.

Void Staff 2,500 gold
Void Staff

2,500 gold

65 Ability Power

40% Magic Penetration

Wooglet's Witchcap 6,000 gold
Wooglet's Witchcap

6,000 gold

300 Ability Power

50 Armor

20 Ability Haste

Magical Opus: Increases your total Ability Power by 50% (0) . Time Stop Enter Stasis for 2.5 seconds.

Wordless Promise 2,500 gold
Wordless Promise

2,500 gold

50 Ability Power

15% Heal and Shield Power

25 Ability Haste

Promise Gain 10% of your Promised ally's Ability Power , and grant your Promised ally 10% of your Ability Haste. ACTIVE (0s) Promise Make a Promise to an ally.

Zhonya's Hourglass 2,500 gold
Zhonya's Hourglass

2,500 gold

80 Ability Power

50 Armor

Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s) .

Tank 27

Anathema's Chains 2,500 gold
Anathema's Chains

2,500 gold

650 Health

20 Ability Haste

Vendetta: Take reduced damage against your Nemesis. They have reduced Tenacity while near you. Active can be cast at global range. "She swore to dedicate her life to his destruction..." Active - Vow: Choose a Nemesis (90s).

Bandlepipes 2,500 gold
Bandlepipes

2,500 gold

200 Health

10 Ability Haste

25 Armor

25 Magic Resist

Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 35 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed .

Cloak of Starry Night 2,750 gold
Cloak of Starry Night

2,750 gold

300 Health

100 Magic Resist

Limitless as the Stars Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%.

Dead Man's Plate 2,500 gold
Dead Man's Plate

2,500 gold

300 Health

40 Armor

7% Move Speed

Shipwrecker While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target. Unsinkable The strength of movement slowing effects is reduced.

Eleisa's Miracle 2,750 gold
Eleisa's Miracle

2,750 gold

50 Armor

50 Magic Resist

25 Ability Haste

Enduring Vitality Gain +2.5% Heal and Shield Power per 100 Missing Health , up to 60%.

Force of Nature 2,500 gold
Force of Nature

2,500 gold

400 Health

50 Magic Resist

4% Move Speed

Absorb Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. Dissipate While at 10 stacks of Steadfast , gain 50 Magic Resist and 14% increased Move Speed . One spell can add a new stack of Steadfast every 1 second.

Frozen Heart 2,500 gold
Frozen Heart

2,500 gold

90 Armor

450 Mana

15 Ability Haste

Winter's Caress Reduces the Attack Speed of nearby enemies.

Gargoyle Stoneplate 2,750 gold
Gargoyle Stoneplate

2,750 gold

65 Armor

65 Magic Resist

15 Ability Haste

10% Move Speed

Active - Unbreakable: Gain a Shield that decays and grow in size.

Heartsteel 2,500 gold
Heartsteel

2,500 gold

700 Health

Colossal Consumption (0s) per target Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Goliath Gain increased size based on Total Health.

Hollow Radiance 2,500 gold
Hollow Radiance

2,500 gold

450 Health

40 Magic Resist

10 Ability Haste

Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Iceborn Gauntlet 2,500 gold
Iceborn Gauntlet

2,500 gold

300 Health

45 Armor

15 Ability Haste

Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows .

Jak'Sho, The Protean 2,500 gold
Jak'Sho, The Protean

2,500 gold

350 Health

35 Armor

35 Magic Resist

Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.

Kaenic Rookern 2,500 gold
Kaenic Rookern

2,500 gold

350 Health

80 Magic Resist

Magebane After not taking magic damage for 10 seconds, gain a magic shield .

Protoplasm Harness 2,500 gold
Protoplasm Harness

2,500 gold

600 Health

15 Ability Haste

Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.

Radiant Virtue 2,750 gold
Radiant Virtue

2,750 gold

400 Health

35 Armor

35 Magic Resist

12% Heal and Shield Power

Judgement Gain 30 Ultimate Haste. Guiding Light Upon casting your Ultimate you Transcend , increasing your Max Health by for 9 seconds. While Transcended , you and allies within 5000 range of you heal for () over the duration (0s).

Randuin's Omen 2,500 gold
Randuin's Omen

2,500 gold

300 Health

75 Armor

Resilience Critical Strikes deal 30% less damage to you. Humility Slow nearby enemies. ACTIVE (0s) Humility Briefly Slow nearby enemies by 70% for 2 seconds.

Shield of Molten Stone 2,750 gold
Shield of Molten Stone

2,750 gold

300 Health

100 Armor

Immovable as the Earth Increase your armor by 20%, and gain Block Chance based on your Armor.

Spirit Visage 2,500 gold
Spirit Visage

2,500 gold

300 Health

40 Magic Resist

10 Ability Haste

Boundless Vitality Increases all Healing and Shielding effectiveness on you by 30%.

Sunfire Aegis 2,500 gold
Sunfire Aegis

2,500 gold

350 Health

40 Armor

10 Ability Haste

Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

Thornmail 2,500 gold
Thornmail

2,500 gold

300 Health

60 Armor

Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.

Turbo Chemtank 2,750 gold
Turbo Chemtank

2,750 gold

600 Health

80 Adaptive Force

Ignore the next time you are Immobilized , instead dropping a chemical cannister nearby (s Cooldown). Picking up the cannister reduces the Cooldown by 15 seconds and restores 4% max Health . Enemies stepping on the cannister destroy it.

Unending Despair 2,500 gold
Unending Despair

2,500 gold

350 Health

50 Armor

10 Ability Haste

Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Void Immolation 6,000 gold
Void Immolation

6,000 gold

1000 Health

100 Armor

80 Magic Resist

25 Ability Haste

200% Base Health Regen

Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 5 seconds. Desolate Killing an enemy deals magic damage around them.

Warmog's Armor 2,750 gold
Warmog's Armor

2,750 gold

1100 Health

4% Move Speed

Warmog's Heart Requires 1350 bonus Health . Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second.

Whispering Circlet 2,500 gold
Whispering Circlet

2,500 gold

200 Health

8% Heal and Shield Power

75% Base Mana Regen

300 Mana

Holy Gain Heal and Shield Power. Mana Charge After 2 combat rounds , this item transforms into Diadem of Songs .

Winter's Approach 2,500 gold
Winter's Approach

2,500 gold

400 Health

600 Mana

15 Ability Haste

Awe: Gain bonus Health equal to Total Mana . Mana Charge: After 2 combat rounds , this item transforms into Fimbulwinter .

Zeke's Convergence 2,500 gold
Zeke's Convergence

2,500 gold

300 Health

25 Armor

15 Ability Haste

30 Magic Resist

Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals magic damage per second to enemy champions and Slows them by 30%.

Support 13

Ardent Censer 2,500 gold
Ardent Censer

2,500 gold

40 Ability Power

10% Heal and Shield Power

150% Base Mana Regen

6% Move Speed

Sanctify Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit .

Dawncore 2,500 gold
Dawncore

2,500 gold

45 Ability Power

12% Heal and Shield Power

200% Base Mana Regen

First Light Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen .

Echoes of Helia 2,500 gold
Echoes of Helia

2,500 gold

40 Ability Power

300 Health

30 Ability Haste

150% Base Mana Regen

Soul Siphon: Damaging a champion grants a Soul Shard . Healing or Shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.

Empyrean Promise 2,750 gold
Empyrean Promise

2,750 gold

70 Ability Power

18% Heal and Shield Power

30 Ability Haste

125% Base Mana Regen

ACTIVE (0s) Vigilance Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed.

Imperial Mandate 2,500 gold
Imperial Mandate

2,500 gold

60 Ability Power

15 Ability Haste

150% Base Mana Regen

Control Gain 15 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 6% Vulnerable for 4 seconds.

Knight's Vow 2,500 gold
Knight's Vow

2,500 gold

400 Health

50 Armor

15 Ability Haste

Sacrifice While near your Worthy ally, take 12% of the damage they receive and heal for 12% of the damage they deal to Champions. ACTIVE (0s) Pledge Designate an ally who is Worthy .

Locket of the Iron Solari 2,500 gold
Locket of the Iron Solari

2,500 gold

400 Health

25 Armor

35 Magic Resist

25 Ability Haste

Devotion Grant nearby allies a Shield , decaying over time.

Mikael's Blessing 2,500 gold
Mikael's Blessing

2,500 gold

400 Health

100% Base Mana Regen

12% Heal and Shield Power

ACTIVE (0s) Purify Restore Health and Remove all crowd control debuffs (except Knockups and Suppression ) from an ally champion.

Moonstone Renewer 2,500 gold
Moonstone Renewer

2,500 gold

35 Ability Power

200 Health

30 Ability Haste

125% Base Mana Regen

Starlit Grace Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.

Puppeteer 2,750 gold
Puppeteer

2,750 gold

30% Attack Speed

15% Heal and Shield Power

40 Ability Haste

150% Base Mana Regen

Pull Their Strings (0s) Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed . Healing , Shielding , or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds. If only one enemy is alive, instead Fear them for the same duration.

Redemption 2,500 gold
Redemption

2,500 gold

30 Ability Power

15 Ability Haste

100% Base Mana Regen

10% Heal and Shield Power

ACTIVE (0s) Intervention Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.

Shurelya's Battlesong 2,500 gold
Shurelya's Battlesong

2,500 gold

55 Ability Power

15 Ability Haste

6% Move Speed

150% Base Mana Regen

+0 Health Regen per 5s +0 Mana Regen per 5s -0% Cooldown Reduction Inspiring Speech Grants nearby allies Move Speed for a few seconds.

Staff of Flowing Water 2,500 gold
Staff of Flowing Water

2,500 gold

65 Ability Power

10% Heal and Shield Power

150% Base Mana Regen

15 Ability Haste

Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.

Consumables 7

Cappa Juice 500 gold
Cappa Juice

500 gold

Helps you get on a head. Active - Consume: This juice does nothing.

Juice of Haste 500 gold
Juice of Haste

500 gold

Juices do not stack with themselves, but you can have multiple different ones active. Active - Consume: Automatically activates on Combat Start. Drink to gain 20+ 15% Ability Haste for the next round. For people who gotta go FAST. Made with lightning. REAL lightning!

Juice of Power 500 gold
Juice of Power

500 gold

Juices do not stack with themselves, but you can have multiple different ones active. Active - Consume: Automatically activates on Combat Start. Drink to gain 30+ 10% bonus Ability Power or 18+ 10% bonus Attack Damage for the next round. Made with 100% real cherries. Warning: May cause imbiber to deal tons of damage.

Juice of Vitality 500 gold
Juice of Vitality

500 gold

Juices do not stack with themselves, but you can have multiple different ones active. Active - Consume: Automatically activates on Combat Start. Drink to gain 300+ 10% Health for the next round. Our specially formulated veggie blend is proven to harden your skin to resist even the strongest attacks!

Kalista's Black Spear
Kalista's Black Spear

Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

Prismatic Item 4,000 gold
Prismatic Item

4,000 gold

Active - Consume: Automatically open a semi-random selection for a Prismatic item.

Stat Bonus 750 gold
Stat Bonus

750 gold

Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.

Trinkets 1

Scarecrow Effigy
Scarecrow Effigy

Cannot be sold Active - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges. Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.

Other 6

Legendary Assassin Item 2,250 gold
Legendary Assassin Item

2,250 gold

Active - Consume: Automatically open a semi-random selection for a Legendary Assassin item.

Legendary Fighter Item 2,250 gold
Legendary Fighter Item

2,250 gold

Active - Consume: Automatically open a semi-random selection for a Legendary Fighter item.

Legendary Mage Item 2,250 gold
Legendary Mage Item

2,250 gold

Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.

Legendary Marksman Item 2,250 gold
Legendary Marksman Item

2,250 gold

Active - Consume: Automatically open a semi-random selection for a Legendary Marksman item.

Legendary Support Item 2,250 gold
Legendary Support Item

2,250 gold

Active - Consume: Automatically open a semi-random selection for a Legendary Support item.

Legendary Tank Item 2,250 gold
Legendary Tank Item

2,250 gold

Active - Consume: Automatically open a semi-random selection for a Legendary Tank item.

Costs, stats and text are Riot's own, from Data Dragon. The class sections are ours: Riot publishes stat tags on items but no class, so these are derived from those tags.