Items
186 items you can buy on Arena, on patch 16.18.1, grouped by the class that buys them. 180 carry a description from Riot's game data. Open any item for its cost, its stats and what it does.
Boots 8
Berserker's Greaves
500 gold
500 gold
35% Attack Speed
55 Move Speed
Boots of Swiftness
500 gold
500 gold
70 Move Speed
The strength of movement slowing effects is reduced by 40%.
Ghostcrawlers
500 gold
500 gold
70 Move Speed
Wall Walk (0s) Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed . Casting a spell or attacking will end this effect.
Gluttonous Greaves
500 gold
500 gold
45 Move Speed
4% Omnivamp
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Ionian Boots of Lucidity
500 gold
500 gold
40 Ability Haste
45 Move Speed
Gain 10 Summoner Spell Haste.
Mercury's Treads
500 gold
500 gold
30 Magic Resist
30 Move Speed
30% Tenacity
Plated Steelcaps
500 gold
500 gold
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%.
Sorcerer's Shoes
500 gold
500 gold
20 Magic Penetration
55 Move Speed
Fighter 25
Black Cleaver
2,500 gold
2,500 gold
45 Attack Damage
350 Health
20 Ability Haste
Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.
Chempunk Chainsword
2,500 gold
2,500 gold
45 Attack Damage
450 Health
15 Ability Haste
Hackshorn Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds , it is increased to 80% Grievous Wounds . Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Death's Dance
2,500 gold
2,500 gold
60 Attack Damage
10 Ability Haste
45 Armor
Ignore Pain Damage taken is dealt to you over time instead. Defy Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
Demon King's Crown
2,750 gold
2,750 gold
Supremacy Increases your Health , Armor , Magic Resist , Attack Damage , Ability Power , Attack Speed , increased by 0% per round win and -3% each round lost after acquiring this item.
Divine Sunderer
2,750 gold
2,750 gold
55 Attack Damage
350 Health
20 Ability Haste
Spellblade After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal .
Dragonheart
2,750 gold
2,750 gold
Inner Flame Increases your Health , Armor , Magic Resist , Attack Damage , Ability Power , Attack Speed , and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
Edge of Night
2,500 gold
2,500 gold
45 Attack Damage
14 Lethality
375 Health
Annul (0s) Gain a Spell Shield that blocks the next enemy Ability. Item's cooldown is restarted if you take damage before it is completed.
Experimental Hexplate
2,500 gold
2,500 gold
40 Attack Damage
30% Attack Speed
450 Health
Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.
Goredrinker
2,750 gold
2,750 gold
55 Attack Damage
400 Health
20 Ability Haste
10% Omnivamp
Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.
Guardian Angel
2,500 gold
2,500 gold
55 Attack Damage
45 Armor
Saving Grace: Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
Hullbreaker
2,500 gold
2,500 gold
40 Attack Damage
500 Health
4% Move Speed
Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage , increased to against structures. Solo Party While no allied champions are within 1500 range, you gain Armor and Magic Resist .
Kinkou Jitte
2,750 gold
2,750 gold
85 Adaptive Force
400 Health
30 Ability Haste
Between the Ribs You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
Maw of Malmortius
2,500 gold
2,500 gold
50 Attack Damage
15 Ability Haste
40 Magic Resist
Lifeline Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
Mercurial Scimitar
2,500 gold
2,500 gold
45 Attack Damage
40 Magic Resist
10% Life Steal
Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed.
Overlord's Bloodmail
2,500 gold
2,500 gold
40 Attack Damage
400 Health
Tyranny Gain AD equal to 3% Bonus HP . Retribution Gain up to 17.5% increased AD based on your percent missing Health.
Pyromancer's Cloak
2,750 gold
2,750 gold
85 Adaptive Force
400 Health
15 Ability Haste
Spark (5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds. Cleansing Flame (0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze , you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.
Spear of Shojin
2,500 gold
2,500 gold
40 Attack Damage
350 Health
Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Sterak's Gage
2,500 gold
2,500 gold
300 Health
20% Tenacity
The Claws that Catch Gain bonus Attack Damage . Lifeline (0s) Upon taking damage that would reduce your Health below 30% , gain a Shield decaying over 4.5 seconds.
Stridebreaker
2,500 gold
2,500 gold
40 Attack Damage
15% Attack Speed
375 Health
Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 40%. Gain 40% decaying Move Speed per champion hit for 3 seconds.
Sundered Sky
2,500 gold
2,500 gold
40 Attack Damage
400 Health
10 Ability Haste
Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .
Talisman Of Ascension
2,750 gold
2,750 gold
? Attack Damage ? Attack Speed ? Critical Strike Chance ? Critical Strike Damage ? Ability Power ? Ability Haste ? Health ?% Base Health Regen ? Mana ?% Base Mana Regen ? Armor ? Magic Resist ? || ?% Lethality and Armor Penetration ? || ?% Magic Penetration ?% Lifesteal ?% Omnivamp ? || ?% Move Speed ?% Heal and Shield Power ACTIVE Imbricate Re-roll the stats on Talisman of Ascension. Each time you do so, the stats get stronger. Twice Per Round (Thrice with Apex Inventor).
The Golden Spatula
2,500 gold
2,500 gold
90 Attack Damage
125 Ability Power
60% Attack Speed
25% Critical Strike Chance
250 Health
30 Armor
30 Magic Resist
250 Mana
20 Ability Haste
10% Move Speed
10% Omnivamp
100% Base Health Regen
100% Base Mana Regen
Doing Something You are permanently On Fire! "It must do something... Declined, it does EVERYTHING"
Titanic Hydra
2,500 gold
2,500 gold
40 Attack Damage
400 Health
Colossus: Gain bonus Attack Damage based off of bonus Health . Cleave: Attacks apply additional damage On-Hit , creating a shockwave that deals damage to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
Trinity Force
2,500 gold
2,500 gold
40 Attack Damage
25% Attack Speed
375 Health
20 Ability Haste
Spellblade After using an Ability, your next Attack is enhanced with additional physical damage. Quicken Basic attacks grant Move Speed.
Twilight's Edge
2,750 gold
2,750 gold
70 Attack Damage
100 Ability Power
The Path Between Threshold 100 bonus AD and 140 AP: Chakram orbit you, dealing continuous damage to enemies they strike. Spirit World : Gain Ability Power and Ability Haste. Material World : Gain Attack Damage and Attack Speed .
Marksman 45
Atma's Reckoning
2,500 gold
2,500 gold
700 Health
20% Critical Strike Chance
Big Hands Gain 0-30% Critical Strike Chance, scaling with your bonus Health .
Black Hole Gauntlet
2,750 gold
2,750 gold
900 Health
25 Ability Haste
Accretion On-Hit , gain 1 stack of Accretion , and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%. ACTIVE (0s) Dark Star Summon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second , granting you 1 stack of Accretion . The Black Hole lasts for seconds. Increases in size every 10 stacks.
Blade of The Ruined King
2,500 gold
2,500 gold
30 Attack Damage
20% Attack Speed
10% Life Steal
Mist's Edge Attacks apply an additional enemy current Health physical damage On-Hit . Clawing Shadows (0s) Attacking a champion 3 times Slows them.
Bloodthirster
2,500 gold
2,500 gold
70 Attack Damage
18% Life Steal
Ichorshield Convert excess healing from your Life Steal to a Shield .
Darksteel Talons
2,750 gold
2,750 gold
50% Attack Speed
55 Armor
5% Move Speed
Gash Attacks apply true damage on hit.
Decapitator
2,750 gold
2,750 gold
80 Adaptive Force
50% Attack Speed
8% Move Speed
Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack.
Diamond-Tipped Spear
2,750 gold
2,750 gold
75 Adaptive Force
40% Attack Speed
Reach Weapon Increase your attack range by 75. Sweet Spot Deal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units.
Eclipse
2,500 gold
2,500 gold
60 Attack Damage
15 Ability Haste
Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Endless Hunger
2,500 gold
2,500 gold
60 Attack Damage
5% Omnivamp
20% Tenacity
Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
Essence Reaver
2,500 gold
2,500 gold
50 Attack Damage
20 Ability Haste
25% Critical Strike Chance
Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit .
Fiendhunter Bolts
2,500 gold
2,500 gold
40% Attack Speed
25% Critical Strike Chance
4% Move Speed
Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage (0s) After casting your Ultimate, your next 3 basic attacks within 8 seconds gain 50% Attack Speed and Critically Strike for 75% of your normal Critical Strike damage. If an attack would already Critically Strike, it deals normal Critical Strike damage and also deals 10% bonus true damage .
Force Of Entropy
2,750 gold
2,750 gold
900 Health
30 Ability Haste
25% Critical Strike Chance
Atrophy When you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds.
Fulmination
2,750 gold
2,750 gold
55 Attack Damage
45% Attack Speed
15% Move Speed
Polarity On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize. Dynamo Energized Attacks deal an additional magic damage based on the Target's Current Health .
Galeforce
2,750 gold
2,750 gold
65 Attack Damage
30% Attack Speed
25% Critical Strike Chance
6% Move Speed
Cloudburst II Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Gambler's Blade
2,750 gold
2,750 gold
70% Attack Speed
40 Ability Haste
8% Move Speed
Money In The Bank Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank.
Guinsoo's Rageblade
2,500 gold
2,500 gold
20 Attack Damage
25 Ability Power
25% Attack Speed
Attacks apply 30 magic damage On-Hit . Seething Strike Basic attacks grant 8% Attack Speed , stacking up to 4 times for a maximum of Attack Speed . While fully stacked, every third Attack applies your On-Hit effects twice.
Hamstringer
2,750 gold
2,750 gold
45 Attack Damage
40% Attack Speed
25% Critical Strike Chance
Scour On Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Hemomancer's Helm
2,750 gold
2,750 gold
70 Attack Damage
30 Ability Haste
15% Omnivamp
Scarlet Allegiance Threshold 30% Lifesteal/Omnivamp : Gain 500 Max Health . Drain 10% of all damage nearby enemies take.
Hexbolt Companion
2,750 gold
2,750 gold
70 Attack Damage
50% Attack Speed
6% Move Speed
Covering Fire Every 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects. Energized Moving and Attacking generates an Energized Attack . Unload Your Energized Attacks trigger your Autocast effects.
Hexoptics C44
2,500 gold
2,500 gold
55 Attack Damage
25% Critical Strike Chance
Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 150 additional attack range for 15 seconds.
Hextech Gunblade
2,500 gold
2,500 gold
90 Ability Power
45 Attack Damage
15% Omnivamp
ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds.
Immortal Shieldbow
2,500 gold
2,500 gold
55 Attack Damage
25% Critical Strike Chance
Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
Infinity Edge
2,500 gold
2,500 gold
75 Attack Damage
25% Critical Strike Chance
30% Critical Strike Damage
Kraken Slayer
2,500 gold
2,500 gold
50 Attack Damage
40% Attack Speed
7% Move Speed
Bring It Down Every third Attack deals bonus physical damage On-Hit , increased based on their missing Health.
Lightning Rod
2,750 gold
2,750 gold
500 Health
30 Armor
30 Magic Resist
20 Ability Haste
Call Lightning Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds. Fully Automated Your Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.
Lord Dominik's Regards
2,500 gold
2,500 gold
45 Attack Damage
40% Armor Penetration
25% Critical Strike Chance
Manamune
2,500 gold
2,500 gold
40 Attack Damage
600 Mana
15 Ability Haste
Awe Gain bonus Attack Damage equal to . Mana Charge After 2 combat rounds , this item transforms into Muramana .
Mirage Blade
2,750 gold
2,750 gold
65 Adaptive Force
60% Attack Speed
6% Move Speed
Blur On-Hit reduce the remaining cooldowns of your Dash and Blink Abilities by 20% (reduced to 5% for Ultimates).
Mortal Reminder
2,500 gold
2,500 gold
40 Attack Damage
30% Armor Penetration
25% Critical Strike Chance
Sepsis Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds , it is increased to 80% Grievous Wounds . Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Navori Flickerblades
2,500 gold
2,500 gold
40% Attack Speed
25% Critical Strike Chance
4% Move Speed
Transcendence Your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
Phantom Dancer
2,500 gold
2,500 gold
65% Attack Speed
10% Move Speed
25% Critical Strike Chance
Spectral Waltz Become Ghosted .
Rapid Firecannon
2,500 gold
2,500 gold
35% Attack Speed
25% Critical Strike Chance
4% Move Speed
Energized Moving and Attacking generates an Energized Attack . Sharpshooter Your Energized Attack applies 200 bonus magic damage . In addition, Energized attacks gain up to 35% bonus Attack Range.
Ravenous Hydra
2,500 gold
2,500 gold
70 Attack Damage
15 Ability Haste
15% Life Steal
Cleave: Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
Reaper's Toll
2,750 gold
2,750 gold
40 Adaptive Force
50% Attack Speed
5% Move Speed
Sow Increase your Attack Speed from all sources by 15%. Reap On-Hit , deal max Health true damage , and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.
Reverberation
2,750 gold
2,750 gold
35 Armor
35 Magic Resist
40% Attack Speed
Reverberate At combat start gain 50 max Health per 10% bonus Attack Speed . Resonate Attacks deal magic damage On-Hit . Rumble Immobilizing or Grounding an enemy champion applies On-Hit effects 3 times.
Rite Of Ruin
2,500 gold
2,500 gold
50 Ability Power
15 Ability Haste
25% Critical Strike Chance
Wrath and Ruin On spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%. Salvage the Wreckage Your spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.
Runaan's Hurricane
2,500 gold
2,500 gold
45% Attack Speed
25% Critical Strike Chance
4% Move Speed
Wind's Fury When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike . Item is for Ranged champions only.
Statikk Shiv
2,500 gold
2,500 gold
45 Attack Damage
45 Ability Power
30% Attack Speed
4% Move Speed
Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to up to targets. Electroshock Basic Attacks grant extra Energized stacks.
Stormrazor
2,500 gold
2,500 gold
50 Attack Damage
25% Attack Speed
25% Critical Strike Chance
Energized Moving and Attacking generates an Energized Attack . Bolt Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 2s. Energized stacks twice as fast in Arena.
Sword of the Divine
2,750 gold
2,750 gold
110 Adaptive Force
50% Critical Strike Chance
Excoriate Each Critical strike deals random bonus Critical Strike Damage , scaling up to 50% of your Critical Strike Chance.
Terminus
2,500 gold
2,500 gold
30 Attack Damage
40% Attack Speed
Shadow Attacks deal bonus magic damage On-Hit . Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.
The Collector
2,500 gold
2,500 gold
45 Attack Damage
12 Lethality
25% Critical Strike Chance
Death Your damage executes champions that are below 5% Health . Taxes Champion kills grant 125 bonus gold .
Wit's End
2,500 gold
2,500 gold
50% Attack Speed
45 Magic Resist
20% Tenacity
Fray: Attacks apply magic damage On-Hit and grant Move Speed.
Yun Tal Wildarrows
2,500 gold
2,500 gold
45 Attack Damage
45% Attack Speed
0% Critical Strike Chance
Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
Zephyr
2,500 gold
2,500 gold
50% Attack Speed
10% Move Speed
30 Ability Haste
20% Tenacity
Like the Wind Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.
Assassin 14
Axiom Arc
2,500 gold
2,500 gold
45 Attack Damage
18 Lethality
20 Ability Haste
Apophthegm Your Ultimate Abilities deal 20% increased damage .
Duskblade of Draktharr
2,750 gold
2,750 gold
50 Attack Damage
20 Lethality
20 Ability Haste
Nightstalker Your Abilities deal up to an additional percent damage based on the target's missing health . When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Flesheater
2,750 gold
2,750 gold
70 Adaptive Force
500 Health
20 Ability Haste
Hack the Meat Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. Cannibalize On Champion Takedown, steal 10% of their stats and size for the rest of the round.
Hellfire Hatchet
2,500 gold
2,500 gold
40 Attack Damage
12 Lethality
Char (0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Hubris
2,500 gold
2,500 gold
50 Attack Damage
18 Lethality
10 Ability Haste
Eminence When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round , or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers.
Opportunity
2,500 gold
2,500 gold
50 Attack Damage
15 Lethality
Preparation After being out of combat with Champions for 8 seconds gain Lethality . This Lethality lasts for 3 seconds after dealing damage to champions. Extraction When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Profane Hydra
2,500 gold
2,500 gold
50 Attack Damage
18 Lethality
15 Ability Haste
Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave (0s) Deal physical damage around you.
Prowler's Claw
2,750 gold
2,750 gold
55 Attack Damage
22 Lethality
15 Ability Haste
Sandswipe Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage . For the next 3 seconds, you deal increased damage to the target.
Regicide
2,750 gold
2,750 gold
60 Attack Damage
15 Lethality
8% Move Speed
End the Line At the start of each round, declare the lowest health enemy the Regent . Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Serpent's Fang
2,500 gold
2,500 gold
55 Attack Damage
19 Lethality
Shield Reaver Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
Serylda's Grudge
2,500 gold
2,500 gold
50 Attack Damage
45% Armor Penetration
15 Ability Haste
Bitter Cold Damaging Abilities Slow enemies below 60% Health by 50% for 1 second.
Spectral Cutlass
2,500 gold
2,500 gold
60 Attack Damage
21 Lethality
Active - Soul Anchor (0s) Mark your current location. After 5 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early.
Voltaic Cyclosword
2,500 gold
2,500 gold
60 Attack Damage
20 Lethality
20 Ability Haste
Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Youmuu's Ghostblade
2,500 gold
2,500 gold
55 Attack Damage
22 Lethality
4% Move Speed
Haunt Gain Move Speed while out of combat. ACTIVE (0s) Wraith Step Gain Move Speed and Ghosting.
Mage 40
Abyssal Mask
2,500 gold
2,500 gold
350 Health
50 Magic Resist
15 Ability Haste
Unmake Nearby enemy champions take 12% more magic damage .
Actualizer
2,500 gold
2,500 gold
90 Ability Power
300 Mana
10 Ability Haste
Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.
Archangel's Staff
2,500 gold
2,500 gold
55 Ability Power
600 Mana
25 Ability Haste
Awe Gain Ability Power equal to 2% bonus Mana. Mana Charge After 2 combat rounds , this item transforms into Seraph's Embrace .
Banshee's Veil
2,500 gold
2,500 gold
80 Ability Power
40 Magic Resist
Annul Grants a Spell Shield that blocks the next enemy Ability. Item cooldown is restarted if you take damage from champions before it is completed.
Blackfire Torch
2,500 gold
2,500 gold
60 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters. Blackfire For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze , gain Ability Power .
Bloodletter's Curse
2,500 gold
2,500 gold
60 Ability Power
350 Health
15 Ability Haste
Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
Cosmic Drive
2,500 gold
2,500 gold
65 Ability Power
350 Health
35 Ability Haste
4% Move Speed
Spelldance Dealing magic or true damage to champions grants Move Speed for 4 seconds.
Crown of the Shattered Queen
2,750 gold
2,750 gold
85 Ability Power
350 Health
600 Mana
25 Ability Haste
Safeguard You are Safeguarded , reducing incoming champion damage by 90%. Safeguard persists for 1.25 seconds after taking champion damage. (0s). Item Cooldown is restarted when damage is taken from champions.
Cruelty
2,750 gold
2,750 gold
80 Ability Power
30 Armor
30 Magic Resist
Watch Them Fall On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Cryptbloom
2,500 gold
2,500 gold
60 Ability Power
30% Magic Penetration
15 Ability Haste
Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals .
Demonic Embrace
2,750 gold
2,750 gold
80 Ability Power
700 Health
Sinister Pact Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health , up to 45%.
Detonation Orb
2,750 gold
2,750 gold
90 Ability Power
12 Magic Penetration
600 Mana
20 Ability Haste
The Bomb Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Dusk and Dawn
2,500 gold
2,500 gold
300 Health
60 Ability Power
20 Ability Haste
20% Attack Speed
Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
Everfrost
2,750 gold
2,750 gold
100 Ability Power
250 Health
600 Mana
25 Ability Haste
ACTIVE (0s) Glaciate Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
Hextech Rocketbelt
2,500 gold
2,500 gold
95 Ability Power
400 Health
20 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage.
Horizon Focus
2,500 gold
2,500 gold
90 Ability Power
25 Ability Haste
Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
Innervating Locket
2,750 gold
2,750 gold
70 Ability Power
20 Ability Haste
200 Health
Fill the Soul Any Ability cast within 800 range grants you a charge. At 30 charges, gain Shield , Ability Power , and Move Speed for the rest of the round.
Liandry's Anguish
2,500 gold
2,500 gold
50 Ability Power
250 Health
Torment Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Lich Bane
2,500 gold
2,500 gold
80 Ability Power
10% Move Speed
20 Ability Haste
Spellblade (0s) After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit .
Luden's Echo
2,500 gold
2,500 gold
85 Ability Power
600 Mana
25 Ability Haste
Echo Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Malignance
2,500 gold
2,500 gold
70 Ability Power
600 Mana
20 Ability Haste
Scorn Your Ultimate spells gain Ability Haste. Hatefog Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.
Moonflair Spellblade
2,750 gold
2,750 gold
85 Ability Power
400 Health
30% Tenacity
Relentless When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
Morellonomicon
2,500 gold
2,500 gold
90 Ability Power
250 Health
15 Ability Haste
Affliction Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds , it is increased to 80% Grievous Wounds . Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Nashor's Tooth
2,500 gold
2,500 gold
70 Ability Power
45% Attack Speed
10 Ability Haste
Icathian Bite Attacks apply magic damage On-Hit .
Night Harvester
2,750 gold
2,750 gold
90 Ability Power
300 Health
25 Ability Haste
Soulrend (0s) per champion Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds. Damaging a new champion will extend the duration of the Move Speed bonus.
Perplexity
2,500 gold
2,500 gold
60 Ability Power
5% Move Speed
22% Armor Penetration
30% Magic Penetration
Giant Slayer Deal up to 15% bonus damage against champions with greater max Health than you. Max damage increase reached when Health difference is greater than 3000.
Rabadon's Deathcap
2,500 gold
2,500 gold
65 Ability Power
Magical Opus Increases your total Ability Power by 30% .
Reality Fracture
2,750 gold
2,750 gold
80 Ability Power
40% Attack Speed
300 Health
ZZ'Rot (0s) On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds. When you die, spawn 6.
Riftmaker
2,500 gold
2,500 gold
60 Ability Power
350 Health
15 Ability Haste
Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp . Void Infusion Gain 2% of your bonus Health as Ability Power .
Rod of Ages
2,500 gold
2,500 gold
60 Ability Power
350 Health
300 Mana
Timeless After 2 combat rounds , this item gains an additional 50 Ability Power , 300 Health , and 400 Mana , and you gain a level. Eternity Taking damage from champions restores 7% of premitigation damage as Mana . Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.
Runecarver
2,750 gold
2,750 gold
80 Ability Power
20 Ability Haste
4% Move Speed
Helix Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready. Spiral Out On Energized Action , gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage .
Rylai's Crystal Scepter
2,500 gold
2,500 gold
60 Ability Power
350 Health
Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
Sanguine Gift
2,750 gold
2,750 gold
80 Ability Power
20 Ability Haste
15% Heal and Shield Power
Patronage Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount.
Shadowflame
2,500 gold
2,500 gold
90 Ability Power
10 Magic Penetration
Cinderbloom Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.
Stormsurge
2,500 gold
2,500 gold
90 Ability Power
15 Magic Penetration
4% Move Speed
Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds. Squall After 2 seconds, deal magic damage . If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds.
Sword of Blossoming Dawn
2,500 gold
2,500 gold
45 Ability Power
200 Health
12% Heal and Shield Power
15 Ability Haste
Effervescence Gain + 1.2% Attack Speed for every 1% Heal and Shield Power you have. Peppermint On-Hit , heal the lowest health ally champion near you for , prioritizing lower health allies.
Void Staff
2,500 gold
2,500 gold
65 Ability Power
40% Magic Penetration
Wooglet's Witchcap
6,000 gold
6,000 gold
300 Ability Power
50 Armor
20 Ability Haste
Magical Opus: Increases your total Ability Power by 50% (0) . Time Stop Enter Stasis for 2.5 seconds.
Wordless Promise
2,500 gold
2,500 gold
50 Ability Power
15% Heal and Shield Power
25 Ability Haste
Promise Gain 10% of your Promised ally's Ability Power , and grant your Promised ally 10% of your Ability Haste. ACTIVE (0s) Promise Make a Promise to an ally.
Zhonya's Hourglass
2,500 gold
2,500 gold
80 Ability Power
50 Armor
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s) .
Tank 27
Anathema's Chains
2,500 gold
2,500 gold
650 Health
20 Ability Haste
Vendetta: Take reduced damage against your Nemesis. They have reduced Tenacity while near you. Active can be cast at global range. "She swore to dedicate her life to his destruction..." Active - Vow: Choose a Nemesis (90s).
Bandlepipes
2,500 gold
2,500 gold
200 Health
10 Ability Haste
25 Armor
25 Magic Resist
Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 35 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed .
Cloak of Starry Night
2,750 gold
2,750 gold
300 Health
100 Magic Resist
Limitless as the Stars Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%.
Dead Man's Plate
2,500 gold
2,500 gold
300 Health
40 Armor
7% Move Speed
Shipwrecker While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target. Unsinkable The strength of movement slowing effects is reduced.
Eleisa's Miracle
2,750 gold
2,750 gold
50 Armor
50 Magic Resist
25 Ability Haste
Enduring Vitality Gain +2.5% Heal and Shield Power per 100 Missing Health , up to 60%.
Force of Nature
2,500 gold
2,500 gold
400 Health
50 Magic Resist
4% Move Speed
Absorb Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. Dissipate While at 10 stacks of Steadfast , gain 50 Magic Resist and 14% increased Move Speed . One spell can add a new stack of Steadfast every 1 second.
Frozen Heart
2,500 gold
2,500 gold
90 Armor
450 Mana
15 Ability Haste
Winter's Caress Reduces the Attack Speed of nearby enemies.
Gargoyle Stoneplate
2,750 gold
2,750 gold
65 Armor
65 Magic Resist
15 Ability Haste
10% Move Speed
Active - Unbreakable: Gain a Shield that decays and grow in size.
Heartsteel
2,500 gold
2,500 gold
700 Health
Colossal Consumption (0s) per target Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health. Goliath Gain increased size based on Total Health.
Hollow Radiance
2,500 gold
2,500 gold
450 Health
40 Magic Resist
10 Ability Haste
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
Iceborn Gauntlet
2,500 gold
2,500 gold
300 Health
45 Armor
15 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows .
Jak'Sho, The Protean
2,500 gold
2,500 gold
350 Health
35 Armor
35 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.
Kaenic Rookern
2,500 gold
2,500 gold
350 Health
80 Magic Resist
Magebane After not taking magic damage for 10 seconds, gain a magic shield .
Protoplasm Harness
2,500 gold
2,500 gold
600 Health
15 Ability Haste
Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
Radiant Virtue
2,750 gold
2,750 gold
400 Health
35 Armor
35 Magic Resist
12% Heal and Shield Power
Judgement Gain 30 Ultimate Haste. Guiding Light Upon casting your Ultimate you Transcend , increasing your Max Health by for 9 seconds. While Transcended , you and allies within 5000 range of you heal for () over the duration (0s).
Randuin's Omen
2,500 gold
2,500 gold
300 Health
75 Armor
Resilience Critical Strikes deal 30% less damage to you. Humility Slow nearby enemies. ACTIVE (0s) Humility Briefly Slow nearby enemies by 70% for 2 seconds.
Shield of Molten Stone
2,750 gold
2,750 gold
300 Health
100 Armor
Immovable as the Earth Increase your armor by 20%, and gain Block Chance based on your Armor.
Spirit Visage
2,500 gold
2,500 gold
300 Health
40 Magic Resist
10 Ability Haste
Boundless Vitality Increases all Healing and Shielding effectiveness on you by 30%.
Sunfire Aegis
2,500 gold
2,500 gold
350 Health
40 Armor
10 Ability Haste
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Thornmail
2,500 gold
2,500 gold
300 Health
60 Armor
Thorns: When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Turbo Chemtank
2,750 gold
2,750 gold
600 Health
80 Adaptive Force
Ignore the next time you are Immobilized , instead dropping a chemical cannister nearby (s Cooldown). Picking up the cannister reduces the Cooldown by 15 seconds and restores 4% max Health . Enemies stepping on the cannister destroy it.
Unending Despair
2,500 gold
2,500 gold
350 Health
50 Armor
10 Ability Haste
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Void Immolation
6,000 gold
6,000 gold
1000 Health
100 Armor
80 Magic Resist
25 Ability Haste
200% Base Health Regen
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 5 seconds. Desolate Killing an enemy deals magic damage around them.
Warmog's Armor
2,750 gold
2,750 gold
1100 Health
4% Move Speed
Warmog's Heart Requires 1350 bonus Health . Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second.
Whispering Circlet
2,500 gold
2,500 gold
200 Health
8% Heal and Shield Power
75% Base Mana Regen
300 Mana
Holy Gain Heal and Shield Power. Mana Charge After 2 combat rounds , this item transforms into Diadem of Songs .
Winter's Approach
2,500 gold
2,500 gold
400 Health
600 Mana
15 Ability Haste
Awe: Gain bonus Health equal to Total Mana . Mana Charge: After 2 combat rounds , this item transforms into Fimbulwinter .
Zeke's Convergence
2,500 gold
2,500 gold
300 Health
25 Armor
15 Ability Haste
30 Magic Resist
Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals magic damage per second to enemy champions and Slows them by 30%.
Support 13
Ardent Censer
2,500 gold
2,500 gold
40 Ability Power
10% Heal and Shield Power
150% Base Mana Regen
6% Move Speed
Sanctify Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit .
Dawncore
2,500 gold
2,500 gold
45 Ability Power
12% Heal and Shield Power
200% Base Mana Regen
First Light Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen .
Echoes of Helia
2,500 gold
2,500 gold
40 Ability Power
300 Health
30 Ability Haste
150% Base Mana Regen
Soul Siphon: Damaging a champion grants a Soul Shard . Healing or Shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
Empyrean Promise
2,750 gold
2,750 gold
70 Ability Power
18% Heal and Shield Power
30 Ability Haste
125% Base Mana Regen
ACTIVE (0s) Vigilance Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed.
Imperial Mandate
2,500 gold
2,500 gold
60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control Gain 15 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 6% Vulnerable for 4 seconds.
Knight's Vow
2,500 gold
2,500 gold
400 Health
50 Armor
15 Ability Haste
Sacrifice While near your Worthy ally, take 12% of the damage they receive and heal for 12% of the damage they deal to Champions. ACTIVE (0s) Pledge Designate an ally who is Worthy .
Locket of the Iron Solari
2,500 gold
2,500 gold
400 Health
25 Armor
35 Magic Resist
25 Ability Haste
Devotion Grant nearby allies a Shield , decaying over time.
Mikael's Blessing
2,500 gold
2,500 gold
400 Health
100% Base Mana Regen
12% Heal and Shield Power
ACTIVE (0s) Purify Restore Health and Remove all crowd control debuffs (except Knockups and Suppression ) from an ally champion.
Moonstone Renewer
2,500 gold
2,500 gold
35 Ability Power
200 Health
30 Ability Haste
125% Base Mana Regen
Starlit Grace Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.
Puppeteer
2,750 gold
2,750 gold
30% Attack Speed
15% Heal and Shield Power
40 Ability Haste
150% Base Mana Regen
Pull Their Strings (0s) Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed . Healing , Shielding , or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds. If only one enemy is alive, instead Fear them for the same duration.
Redemption
2,500 gold
2,500 gold
30 Ability Power
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
ACTIVE (0s) Intervention Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
Shurelya's Battlesong
2,500 gold
2,500 gold
55 Ability Power
15 Ability Haste
6% Move Speed
150% Base Mana Regen
+0 Health Regen per 5s +0 Mana Regen per 5s -0% Cooldown Reduction Inspiring Speech Grants nearby allies Move Speed for a few seconds.
Staff of Flowing Water
2,500 gold
2,500 gold
65 Ability Power
10% Heal and Shield Power
150% Base Mana Regen
15 Ability Haste
Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
Consumables 7
Cappa Juice
500 gold
500 gold
Helps you get on a head. Active - Consume: This juice does nothing.
Juice of Haste
500 gold
500 gold
Juices do not stack with themselves, but you can have multiple different ones active. Active - Consume: Automatically activates on Combat Start. Drink to gain 20+ 15% Ability Haste for the next round. For people who gotta go FAST. Made with lightning. REAL lightning!
Juice of Power
500 gold
500 gold
Juices do not stack with themselves, but you can have multiple different ones active. Active - Consume: Automatically activates on Combat Start. Drink to gain 30+ 10% bonus Ability Power or 18+ 10% bonus Attack Damage for the next round. Made with 100% real cherries. Warning: May cause imbiber to deal tons of damage.
Juice of Vitality
500 gold
500 gold
Juices do not stack with themselves, but you can have multiple different ones active. Active - Consume: Automatically activates on Combat Start. Drink to gain 300+ 10% Health for the next round. Our specially formulated veggie blend is proven to harden your skin to resist even the strongest attacks!
Kalista's Black Spear
Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
Prismatic Item
4,000 gold
4,000 gold
Active - Consume: Automatically open a semi-random selection for a Prismatic item.
Stat Bonus
750 gold
750 gold
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.
Trinkets 1
Scarecrow Effigy
Cannot be sold Active - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges. Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
Other 6
Legendary Assassin Item
2,250 gold
2,250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Assassin item.
Legendary Fighter Item
2,250 gold
2,250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Fighter item.
Legendary Mage Item
2,250 gold
2,250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.
Legendary Marksman Item
2,250 gold
2,250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Marksman item.
Legendary Support Item
2,250 gold
2,250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Support item.
Legendary Tank Item
2,250 gold
2,250 gold
Active - Consume: Automatically open a semi-random selection for a Legendary Tank item.
Costs, stats and text are Riot's own, from Data Dragon. The class sections are ours: Riot publishes stat tags on items but no class, so these are derived from those tags.