Items
227 items you can buy on Summoner's Rift, on patch 26.21, grouped by the class that buys them. 214 carry a description from Riot's game data. Open any item for its cost, its stats and what it does.
Starter 6
Cull
450 gold
450 gold
7 Attack Damage
Reap Restore 3 Health On-Hit . Killing minions grants 1 gold , up to 100 . Reaching the limit grants another 350 gold .
Doran's Blade
450 gold
450 gold
10 Attack Damage
80 Health
2.5% Omnivamp
Good starting item for attackers
Doran's Bow
400 gold
400 gold
8 Attack Damage
15% Attack Speed
1.5% Omnivamp
Doran's Helm
450 gold
450 gold
150 Health
8 Armor
8 Magic Resist
Helping Hand Attacks deal 5 bonus physical damage to minions.
Doran's Ring
400 gold
400 gold
18 Ability Power
90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Doran's Shield
450 gold
450 gold
110 Health
Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.
Components 62
Aether Wisp
900 gold
900 gold
30 Ability Power
4% Move Speed
Increases Ability Power and Move Speed
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Amplifying Tome
400 gold
400 gold
20 Ability Power
Slightly increases Ability Power
Builds into
B. F. Sword
1,300 gold
1,300 gold
40 Attack Damage
Greatly increases Attack Damage
Builds into
Bami's Cinder
900 gold
900 gold
150 Health
5 Ability Haste
Immolate After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
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Bandleglass Mirror
900 gold
900 gold
20 Ability Power
100% Base Mana Regen
10 Ability Haste
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Blasting Wand
850 gold
850 gold
45 Ability Power
Moderately increases Ability Power
Builds into
Blighting Jewel
1,100 gold
1,100 gold
25 Ability Power
13% Magic Penetration
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Bramble Vest
800 gold
800 gold
30 Armor
Thorns When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
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Catalyst of Aeons
1,300 gold
1,300 gold
300 Health
375 Mana
Eternity Restores 10% of the damage taken from champions as Mana . Casting an Ability heals for 25% of Mana spent.
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Caulfield's Warhammer
1,050 gold
1,050 gold
20 Attack Damage
10 Ability Haste
Attack Damage and Cooldown Reduction
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Chain Vest
800 gold
800 gold
40 Armor
Greatly increases Armor
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Cloak of Agility
600 gold
600 gold
15% Critical Strike Chance
Increases critical strike chance
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Cloth Armor
300 gold
300 gold
15 Armor
Slightly increases Armor
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Crystalline Bracer
800 gold
800 gold
200 Health
100% Base Health Regen
Grants Health and Health Regen
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Dagger
250 gold
250 gold
10% Attack Speed
Slightly increases Attack Speed
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Dark Seal
350 gold
350 gold
15 Ability Power
50 Health
Glory Takedowns grant Glory , up to 10. 5 Glory is lost on death. Gain 4 Ability Power per Glory .
Builds into
Executioner's Calling
800 gold
800 gold
15 Attack Damage
Grievous Wounds Dealing physical damage to champions applies 40% Wounds for 3 seconds.
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Faerie Charm
200 gold
200 gold
50% Base Mana Regen
Slightly increases Mana Regen
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Fated Ashes
900 gold
900 gold
30 Ability Power
Inflame Damaging Abilities deal 15 bonus magic damage over 3 seconds. Deals an additional 45 magic damage to monsters.
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Fiendish Codex
850 gold
850 gold
25 Ability Power
10 Ability Haste
Increases Ability Power and Cooldown Reduction
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Forbidden Idol
600 gold
600 gold
50% Base Mana Regen
8% Heal and Shield Power
Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction
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Giant's Belt
900 gold
900 gold
350 Health
Greatly increases Health
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Glacial Buckler
900 gold
900 gold
25 Armor
300 Mana
10 Ability Haste
Increases Armor and Cooldown Reduction
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Glowing Mote
250 gold
250 gold
5 Ability Haste
Builds into
Haunting Guise
1,300 gold
1,300 gold
30 Ability Power
200 Health
Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
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Hearthbound Axe
1,200 gold
1,200 gold
20 Attack Damage
20% Attack Speed
Builds into
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Hexdrinker
1,300 gold
1,300 gold
25 Attack Damage
25 Magic Resist
Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds.
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Hextech Alternator
1,100 gold
1,100 gold
45 Ability Power
Revved Damaging a champion deals bonus magic damage .
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Kindlegem
800 gold
800 gold
200 Health
10 Ability Haste
Increases Health and Cooldown Reduction
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Last Whisper
1,450 gold
1,450 gold
20 Attack Damage
18% Armor Penetration
Overcomes enemies with high Armor
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Long Sword
350 gold
350 gold
10 Attack Damage
Slightly increases Attack Damage
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Lost Chapter
1,200 gold
1,200 gold
40 Ability Power
300 Mana
10 Ability Haste
Enlighten Levelling up restores 20% max Mana over 3 seconds.
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Needlessly Large Rod
1,200 gold
1,200 gold
65 Ability Power
Greatly increases Ability Power
Builds into
Negatron Cloak
850 gold
850 gold
45 Magic Resist
Moderately increases Magic Resist
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Noonquiver
1,300 gold
1,300 gold
15 Attack Damage
20% Critical Strike Chance
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Null-Magic Mantle
400 gold
400 gold
20 Magic Resist
Slightly increases Magic Resist
Builds into
Oblivion Orb
800 gold
800 gold
25 Ability Power
Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
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Phage
1,100 gold
1,100 gold
15 Attack Damage
200 Health
Rage Attacking grants Move Speed for 2 seconds.
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Pickaxe
875 gold
875 gold
25 Attack Damage
Moderately increases Attack Damage
Builds into
Quicksilver Sash
1,300 gold
1,300 gold
30 Magic Resist
Quicksilver Remove all crowd control debuffs (excluding Airborne ).
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Rectrix
775 gold
775 gold
15 Attack Damage
4% Move Speed
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Recurve Bow
700 gold
700 gold
15% Attack Speed
Sting Attacks deal 15 bonus physical damage On-Hit .
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Rejuvenation Bead
300 gold
300 gold
100% Base Health Regen
Slightly increases Health Regen
Builds into
Ruby Crystal
400 gold
400 gold
150 Health
Increases Health
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Sapphire Crystal
300 gold
300 gold
300 Mana
Increases Mana
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Scout's Slingshot
600 gold
600 gold
20% Attack Speed
Bullseye Damaging a champion deals bonus magic damage . Attacks reduce this cooldown by 1 second.
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Seeker's Armguard
1,600 gold
1,600 gold
40 Ability Power
25 Armor
Time Stop (Single use) Enter Stasis for 2.5 seconds.
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Serrated Dirk
1,000 gold
1,000 gold
20 Attack Damage
10 Lethality
Increases Attack Damage and Lethality
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Shattered Armguard
1,600 gold
1,600 gold
40 Ability Power
25 Armor
Shattered Time Armguard is broken, but can still be upgraded. After breaking one Armguard, the shopkeeper will only sell you Shattered Armguard.
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Sheen
900 gold
900 gold
10 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit .
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Spectre's Cowl
1,250 gold
1,250 gold
200 Health
35 Magic Resist
100% Base Health Regen
Improves defense and grants regeneration upon being damaged
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Steel Sigil
1,100 gold
1,100 gold
15 Attack Damage
30 Armor
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Tear of the Goddess
400 gold
400 gold
240 Mana
Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360 . Helping Hand Attacks deal an additional 5 physical damage to minions.
Builds into
The Brutalizer
1,337 gold
1,337 gold
25 Attack Damage
10 Ability Haste
5 Lethality
Builds into
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Tiamat
1,200 gold
1,200 gold
25 Attack Damage
Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.
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Tunneler
1,150 gold
1,150 gold
15 Attack Damage
250 Health
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Vampiric Scepter
900 gold
900 gold
15 Attack Damage
7% Life Steal
Basic attacks restore Health
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Verdant Barrier
1,600 gold
1,600 gold
40 Ability Power
25 Magic Resist
Annul Grants a Spell Shield that blocks the next enemy Ability.
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Warden's Mail
1,000 gold
1,000 gold
40 Armor
Rock Solid Reduce incoming damage from Attacks.
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Whispering Circlet
2,250 gold
2,250 gold
200 Health
8% Heal and Shield Power
75% Base Mana Regen
300 Mana
Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana .
Builds from
Winged Moonplate
800 gold
800 gold
200 Health
4% Move Speed
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Zeal
1,200 gold
1,200 gold
15% Attack Speed
15% Critical Strike Chance
4% Move Speed
Slight bonuses to Critical Strike Chance, Move Speed and Attack Speed
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Boots 14
Armored Advance
1,200 gold
1,200 gold
35 Armor
45 Move Speed
Plating Reduces incoming damage from Attacks by 10%. Noxian Endurance (0s) After taking physical damage from a Champion, gain a physical shield for 5 seconds.
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Berserker's Greaves
1,100 gold
1,100 gold
30% Attack Speed
45 Move Speed
Enhances Move Speed and Attack Speed
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Boots
300 gold
300 gold
25 Move Speed
Slightly increases Move Speed
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Boots of Swiftness
1,000 gold
1,000 gold
55 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%.
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Chainlaced Crushers
1,250 gold
1,250 gold
25 Magic Resist
45 Move Speed
30% Tenacity
Noxian Persistence (0s) After taking magic damage from a Champion, gain a magic shield for 5 seconds.
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Crimson Lucidity
900 gold
900 gold
20 Ability Haste
45 Move Speed
Ionian Insight Gain 20 Summoner Spell Haste. Noxian Haste Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds. Noxian Haste can only be triggered once per Ability cast.
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Gluttonous Greaves
1,100 gold
1,100 gold
45 Move Speed
4% Omnivamp
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
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Immortal Path
1,100 gold
1,100 gold
45 Move Speed
4% Omnivamp
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 4% increased damage. While below half Health, gain 12% increased healing, shielding, and regeneration.
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Ionian Boots of Lucidity
900 gold
900 gold
10 Ability Haste
45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
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Mercury's Treads
1,250 gold
1,250 gold
20 Magic Resist
45 Move Speed
30% Tenacity
Increases Move Speed and reduces duration of disabling effects
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Plated Steelcaps
1,200 gold
1,200 gold
25 Armor
45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
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Sorcerer's Shoes
1,100 gold
1,100 gold
12 Magic Penetration
45 Move Speed
Enhances Move Speed and magic damage
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Spellslinger's Shoes
1,100 gold
1,100 gold
20 Magic Penetration
8% Magic Penetration
45 Move Speed
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Swiftmarch
1,000 gold
1,000 gold
65 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%. Noxian Fervor Gain 5% of your Move Speed as Adaptive Force.
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Fighter 20
Black Cleaver
3,000 gold
3,000 gold
45 Attack Damage
400 Health
20 Ability Haste
Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants Move Speed for 2 seconds.
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Chempunk Chainsword
3,000 gold
3,000 gold
45 Attack Damage
450 Health
15 Ability Haste
Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
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Death's Dance
3,300 gold
3,300 gold
60 Attack Damage
50 Armor
15 Ability Haste
Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
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Demon King's Crown
2,500 gold
2,500 gold
Supremacy Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 20%, increased by 0% perTakedown and -3% per Death after acquiring this item.
Edge of Night
3,000 gold
3,000 gold
50 Attack Damage
15 Lethality
250 Health
Annul Grants a Spell Shield that blocks the next enemy Ability.
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Experimental Hexplate
3,000 gold
3,000 gold
40 Attack Damage
20% Attack Speed
450 Health
Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.
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Guardian Angel
3,200 gold
3,200 gold
55 Attack Damage
45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis .
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Guardian's Blade
950 gold
950 gold
30 Attack Damage
150 Health
15 Ability Haste
Good starting item for attackers
Guardian's Hammer
950 gold
950 gold
25 Attack Damage
150 Health
5% Life Steal
Good starting item for attackers
Hullbreaker
3,000 gold
3,000 gold
40 Attack Damage
500 Health
4% Move Speed
Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage , increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist .
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Maw of Malmortius
3,100 gold
3,100 gold
60 Attack Damage
15 Ability Haste
40 Magic Resist
Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
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Mercurial Scimitar
3,200 gold
3,200 gold
50 Attack Damage
35 Magic Resist
10% Life Steal
ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne ) and grants Move Speed.
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Overlord's Bloodmail
3,300 gold
3,300 gold
30 Attack Damage
550 Health
Tyranny Gain 2.5% of your bonus Health as Attack Damage . Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
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Ravenous Hydra
3,300 gold
3,300 gold
65 Attack Damage
15 Ability Haste
12% Life Steal
Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
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Spear of Shojin
3,100 gold
3,100 gold
45 Attack Damage
450 Health
Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
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Sterak's Gage
3,200 gold
3,200 gold
400 Health
20% Tenacity
The Claws that Catch Gain bonus Attack Damage . Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
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Stridebreaker
3,300 gold
3,300 gold
40 Attack Damage
25% Attack Speed
450 Health
Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
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Sundered Sky
3,100 gold
3,100 gold
40 Attack Damage
400 Health
10 Ability Haste
Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health .
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Titanic Hydra
3,300 gold
3,300 gold
40 Attack Damage
600 Health
Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
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Trinity Force
3,333 gold
3,333 gold
36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit . Quicken Attacking grants 20 Move Speed for 2 seconds.
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Marksman 29
Atma's Reckoning
2,500 gold
2,500 gold
500 Health
20% Critical Strike Chance
Big Hands Gain 0-30% Critical Strike Chance, scaling with your bonus Health .
Bandlepipes
2,300 gold
2,300 gold
200 Health
15 Ability Haste
20 Armor
20 Magic Resist
Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed .
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Blade of The Ruined King
3,200 gold
3,200 gold
40 Attack Damage
25% Attack Speed
10% Life Steal
Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit . Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
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Bloodthirster
3,400 gold
3,400 gold
80 Attack Damage
15% Life Steal
Ichorshield Convert excess healing from your Lifesteal to a Shield .
Builds from
Endless Hunger
3,100 gold
3,100 gold
65 Attack Damage
5% Omnivamp
20% Tenacity
Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
Builds from
Essence Reaver
3,050 gold
3,050 gold
50 Attack Damage
20 Ability Haste
25% Critical Strike Chance
Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit .
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Fiendhunter Bolts
2,650 gold
2,650 gold
45% Attack Speed
25% Critical Strike Chance
4% Move Speed
Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage .
Builds from
Guinsoo's Rageblade
3,000 gold
3,000 gold
30 Attack Damage
30 Ability Power
25% Attack Speed
Wrath Attacks deal 30 bonus magic damage On-Hit . Seething Strike Attacks grant 8% Attack Speed for 4 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
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Gunmetal Greaves
1,100 gold
1,100 gold
45% Attack Speed
45 Move Speed
5% Life Steal
Mobility and Tenacity
Builds from
Hexoptics C44
2,800 gold
2,800 gold
55 Attack Damage
25% Critical Strike Chance
Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.
Builds from
Hextech Gunblade
3,000 gold
3,000 gold
80 Ability Power
40 Attack Damage
10% Omnivamp
ACTIVE (0s) Lightning Bolt Shocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.
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Immortal Shieldbow
3,000 gold
3,000 gold
55 Attack Damage
25% Critical Strike Chance
Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
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Infinity Edge
3,500 gold
3,500 gold
75 Attack Damage
25% Critical Strike Chance
30% Critical Strike Damage
Massively enhances critical strikes
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Kraken Slayer
3,000 gold
3,000 gold
45 Attack Damage
40% Attack Speed
4% Move Speed
Bring It Down Every third Attack deals bonus physical damage On-Hit , increased based on their missing Health.
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Lord Dominik's Regards
3,300 gold
3,300 gold
35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance
Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
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Manamune
2,900 gold
2,900 gold
35 Attack Damage
500 Mana
15 Ability Haste
Awe Gain bonus Attack Damage . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana .
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Mortal Reminder
3,000 gold
3,000 gold
35 Attack Damage
30% Armor Penetration
25% Critical Strike Chance
Grievous Wounds Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
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Navori Flickerblade
2,650 gold
2,650 gold
40% Attack Speed
25% Critical Strike Chance
4% Move Speed
Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
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Phantom Dancer
2,650 gold
2,650 gold
65% Attack Speed
25% Critical Strike Chance
10% Move Speed
Spectral Waltz Become Ghosted .
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Rapid Firecannon
2,650 gold
2,650 gold
35% Attack Speed
25% Critical Strike Chance
4% Move Speed
Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
Builds from
Runaan's Hurricane
2,650 gold
2,650 gold
40% Attack Speed
25% Critical Strike Chance
5% Move Speed
Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
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Statikk Shiv
3,000 gold
3,000 gold
45 Attack Damage
45 Ability Power
30% Attack Speed
4% Move Speed
Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
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Stormrazor
3,200 gold
3,200 gold
50 Attack Damage
25% Attack Speed
25% Critical Strike Chance
Energized Moving and Attacking generates an Energized Attack . Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
Builds from
Sword of the Divine
2,500 gold
2,500 gold
90 Adaptive Force
50% Critical Strike Chance
Excoriate Each Critical strike deals random bonus Critical Strike Damage , scaling up to 50% of your Critical Strike Chance.
Terminus
3,000 gold
3,000 gold
30 Attack Damage
35% Attack Speed
Shadow Attacks deal bonus magic damage On-Hit . Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
Builds from
The Collector
3,000 gold
3,000 gold
50 Attack Damage
10 Lethality
25% Critical Strike Chance
Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold .
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Wit's End
2,800 gold
2,800 gold
50% Attack Speed
45 Magic Resist
20% Tenacity
Fray Attacks deal bonus magic damage On-Hit .
Builds from
Yun Tal Wildarrows
3,000 gold
3,000 gold
50 Attack Damage
45% Attack Speed
0% Critical Strike Chance
Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
Builds from
Zephyr
2,500 gold
2,500 gold
40% Attack Speed
8% Move Speed
25 Ability Haste
20% Tenacity
Like the Wind Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.
Assassin 12
Axiom Arc
2,750 gold
2,750 gold
55 Attack Damage
18 Lethality
20 Ability Haste
Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
Builds from
Bastionbreaker
3,000 gold
3,000 gold
55 Attack Damage
18 Lethality
15 Ability Haste
Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage . Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
Builds from
Eclipse
2,900 gold
2,900 gold
60 Attack Damage
15 Ability Haste
Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Builds from
Flesheater
2,500 gold
2,500 gold
55 Adaptive Force
500 Health
Hack the Meat Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability. Cannibalize On Champion Takedown, steal 10% of their stats and size for the rest of the round.
Gambler's Blade
2,500 gold
2,500 gold
55 Adaptive Force
10 Ability Haste
15 Lethality
15 Magic Penetration
15% Move Speed
Playing for Time Champion takedowns while using Gambler's Blade delays Doom-boss Veigar's arrival by an additional 10 seconds. Deaths while carrying the Blade accelerate it by 10 seconds. (Will not lose time past the 14:30 minute mark) Double Down Champion takedowns grant a stack, each granting 10 bonus gold on kill. Also take 5% increased damage per stack. Lose all stacks on death.
Hubris
2,800 gold
2,800 gold
55 Attack Damage
18 Lethality
10 Ability Haste
Eminence When a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.
Builds from
Profane Hydra
2,850 gold
2,850 gold
55 Attack Damage
18 Lethality
10 Ability Haste
Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
Builds from
Serpent's Fang
2,500 gold
2,500 gold
55 Attack Damage
15 Lethality
Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver , reduce Shields on them by %.
Builds from
Serylda's Grudge
3,000 gold
3,000 gold
45 Attack Damage
35% Armor Penetration
15 Ability Haste
Bitter Cold Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Builds from
Umbral Glaive
2,800 gold
2,800 gold
60 Attack Damage
18 Lethality
15 Ability Haste
Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage . Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.
Builds from
Voltaic Cyclosword
3,000 gold
3,000 gold
55 Attack Damage
10 Lethality
10 Ability Haste
Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
Builds from
Youmuu's Ghostblade
2,800 gold
2,800 gold
55 Attack Damage
18 Lethality
4% Move Speed
Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
Builds from
Mage 28
Actualizer
2,800 gold
2,800 gold
90 Ability Power
300 Mana
10 Ability Haste
Mana Made Real (0s) For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more Mana, you gain increased Ability damage, Shielding, and Healing, and your basic ability cooldowns progress 30% faster.
Builds from
Archangel's Staff
2,900 gold
2,900 gold
70 Ability Power
600 Mana
25 Ability Haste
Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana .
Builds from
Banshee's Veil
3,000 gold
3,000 gold
105 Ability Power
40 Magic Resist
Annul Grants a Spell Shield that blocks the next enemy Ability.
Builds from
Blackfire Torch
2,800 gold
2,800 gold
80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze , gain 4% Ability Power .
Builds from
Bloodletter's Curse
2,900 gold
2,900 gold
65 Ability Power
400 Health
15 Ability Haste
Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
Builds from
Cosmic Drive
3,000 gold
3,000 gold
70 Ability Power
350 Health
25 Ability Haste
4% Move Speed
Spelldance Dealing magic or true damage to champions grants Move Speed for 4 seconds.
Builds from
Crown of the Shattered Queen
2,500 gold
2,500 gold
65 Ability Power
250 Health
600 Mana
15 Ability Haste
Safeguard You are Safeguarded , reducing incoming champion damage by 40%. Safeguard persists for 3 seconds after taking champion damage. (0s). Item Cooldown is restarted when damage is taken from champions.
Cruelty
2,500 gold
2,500 gold
60 Ability Power
25 Armor
25 Magic Resist
Watch Them Fall On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Cryptbloom
3,000 gold
3,000 gold
75 Ability Power
30% Magic Penetration
20 Ability Haste
Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals .
Builds from
Dusk and Dawn
3,100 gold
3,100 gold
300 Health
60 Ability Power
20 Ability Haste
20% Attack Speed
Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
Builds from
Hextech Rocketbelt
2,650 gold
2,650 gold
60 Ability Power
350 Health
10 Ability Haste
Supersonic Dash in target direction, unleashing missiles that deal magic damage .
Builds from
Horizon Focus
2,700 gold
2,700 gold
75 Ability Power
25 Ability Haste
Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
Builds from
Liandry's Torment
3,000 gold
3,000 gold
60 Ability Power
300 Health
Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Builds from
Lich Bane
2,900 gold
2,900 gold
100 Ability Power
6% Move Speed
10 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit .
Builds from
Luden's Echo
2,750 gold
2,750 gold
100 Ability Power
600 Mana
10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
Builds from
Malignance
2,700 gold
2,700 gold
90 Ability Power
600 Mana
15 Ability Haste
Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist .
Builds from
Mejai's Soulstealer
1,500 gold
1,500 gold
20 Ability Power
100 Health
Glory Takedowns grant Glory , up to 25. 10 Glory is lost on death. Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory .
Builds from
Morellonomicon
2,850 gold
2,850 gold
75 Ability Power
350 Health
15 Ability Haste
Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
Builds from
Nashor's Tooth
2,900 gold
2,900 gold
80 Ability Power
50% Attack Speed
15 Ability Haste
Icathian Bite Attacks deal bonus magic damage On-Hit .
Builds from
Rabadon's Deathcap
3,500 gold
3,500 gold
130 Ability Power
Magical Opus Increases your total Ability Power by 30% .
Builds from
Riftmaker
3,100 gold
3,100 gold
70 Ability Power
350 Health
15 Ability Haste
Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp . Void Infusion Gain 2% of your bonus Health as Ability Power .
Builds from
Rod of Ages
2,600 gold
2,600 gold
45 Ability Power
350 Health
500 Mana
Timeless This item gains 10 Health , 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity Taking damage from champions restores 10% of the damage as Mana . Casting an ability heals for 25% of Mana spent.
Builds from
Rylai's Crystal Scepter
2,600 gold
2,600 gold
65 Ability Power
400 Health
Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
Builds from
Shadowflame
3,200 gold
3,200 gold
110 Ability Power
15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Builds from
Stormsurge
2,800 gold
2,800 gold
90 Ability Power
15 Magic Penetration
6% Move Speed
Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage . If the target dies before Squall triggers, it damages nearby enemies.
Builds from
Sword of Blossoming Dawn
2,500 gold
2,500 gold
35 Ability Power
150 Health
10% Heal and Shield Power
10 Ability Haste
Effervescence Gain + 1% Attack Speed for every 1% Heal and Shield Power you have. Peppermint On-Hit , heal the lowest health ally champion near you for , prioritizing lower health allies.
Void Staff
3,000 gold
3,000 gold
95 Ability Power
40% Magic Penetration
Increases magic damage
Builds from
Zhonya's Hourglass
3,250 gold
3,250 gold
105 Ability Power
50 Armor
Time Stop Enter Stasis for 2.5 seconds.
Builds from
Tank 21
Abyssal Mask
2,650 gold
2,650 gold
350 Health
45 Magic Resist
15 Ability Haste
Unmake Nearby enemy champions take 12% more magic damage .
Builds from
Cloak of Starry Night
2,500 gold
2,500 gold
250 Health
60 Magic Resist
Limitless as the Stars Increase your Magic Resist by 10%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 25%.
Dead Man's Plate
2,900 gold
2,900 gold
350 Health
55 Armor
4% Move Speed
Shipwrecker While moving, build up to 20 bonus Move Speed . Your next Attack discharges built up Move Speed to deal bonus physical damage . Unsinkable Reduce the effectiveness of Slows by 15%.
Builds from
Force of Nature
2,800 gold
2,800 gold
400 Health
55 Magic Resist
4% Move Speed
Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
Builds from
Frozen Heart
2,500 gold
2,500 gold
75 Armor
400 Mana
20 Ability Haste
Winter's Caress Reduce the Attack Speed of nearby champions by 20% .
Builds from
Gargoyle Stoneplate
2,500 gold
2,500 gold
55 Armor
55 Magic Resist
10 Ability Haste
8% Move Speed
Active - Unbreakable: Gain a Shield that decays and grow in size.
Guardian's Horn
950 gold
950 gold
150 Health
Recovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
Heartsteel
3,000 gold
3,000 gold
900 Health
100% Base Health Regen
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health , gain 3% increased size, up to 30%.
Builds from
Hollow Radiance
2,800 gold
2,800 gold
400 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
Builds from
Iceborn Gauntlet
2,900 gold
2,900 gold
300 Health
50 Armor
15 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows .
Builds from
Jak'Sho, The Protean
3,200 gold
3,200 gold
350 Health
45 Armor
45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Builds from
Kaenic Rookern
2,900 gold
2,900 gold
400 Health
80 Magic Resist
100% Base Health Regen
Magebane After not taking magic damage for 15 seconds, gain a magic shield .
Builds from
Protoplasm Harness
2,600 gold
2,600 gold
600 Health
20 Ability Haste
Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
Builds from
Randuin's Omen
2,700 gold
2,700 gold
350 Health
75 Armor
Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
Builds from
Shield of Molten Stone
2,500 gold
2,500 gold
250 Health
80 Armor
Immovable as the Earth Increase your armor by 20%, and gain Block Chance based on your Armor.
Spirit Visage
2,700 gold
2,700 gold
400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen
Boundless Vitality Heals and Shields on you are increased by 25%.
Builds from
Sunfire Aegis
2,800 gold
2,800 gold
350 Health
50 Armor
10 Ability Haste
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Builds from
Thornmail
2,450 gold
2,450 gold
150 Health
75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Builds from
Unending Despair
2,800 gold
2,800 gold
400 Health
50 Armor
15 Ability Haste
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Builds from
Warmog's Armor
3,100 gold
3,100 gold
1000 Health
100% Base Health Regen
Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health ( 0 ).
Builds from
Winter's Approach
2,400 gold
2,400 gold
550 Health
500 Mana
15 Ability Haste
Awe Gain Health . Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana .
Builds from
Support 19
Ardent Censer
2,200 gold
2,200 gold
45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed
Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit .
Builds from
Bloodsong
400 gold
400 gold
200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit . If the target is a champion, they take increased damage for 4 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Celestial Opposition
400 gold
400 gold
200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Dawncore
2,500 gold
2,500 gold
45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen
First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.
Builds from
Dream Maker
400 gold
400 gold
200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Echoes of Helia
2,200 gold
2,200 gold
35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health .
Builds from
Guardian's Orb
950 gold
950 gold
50 Ability Power
150 Health
Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
Imperial Mandate
2,400 gold
2,400 gold
60 Ability Power
15 Ability Haste
150% Base Mana Regen
Control Gain 20 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.
Builds from
Knight's Vow
2,300 gold
2,300 gold
200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy .
Builds from
Locket of the Iron Solari
2,200 gold
2,200 gold
200 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
Builds from
Mikael's Blessing
2,300 gold
2,300 gold
250 Health
100% Base Mana Regen
12% Heal and Shield Power
15 Ability Haste
Purify Remove all crowd control debuffs (excluding Airborne and Suppression ) from an ally champion and restore 100 - 250 Health .
Builds from
Moonstone Renewer
2,200 gold
2,200 gold
25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Builds from
Redemption
2,300 gold
2,300 gold
30 Ability Power
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
Builds from
Shurelya's Battlesong
2,200 gold
2,200 gold
50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen
Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
Builds from
Solstice Sleigh
400 gold
400 gold
200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Going Sledding Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Staff of Flowing Water
2,250 gold
2,250 gold
35 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
10 Ability Haste
Rapids Healing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
Builds from
World Atlas
400 gold
400 gold
Zaz'Zak's Realmspike
400 gold
400 gold
200 Health
75% Base Health Regen
75% Base Mana Regen
9 Gold Per 10 Seconds
Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage . Active (4 charges) Places an Invisible Stealth Ward that grants vision.
Zeke's Convergence
2,200 gold
2,200 gold
300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
Builds from
Jungle 3
Gustwalker Hatchling
450 gold
450 gold
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Mosstomper Seedling
450 gold
450 gold
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Scorchclaw Pup
450 gold
450 gold
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite . When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Consumables 8
Cappa Juice
300 gold
300 gold
Helps you get on a head. Active - Consume: This juice does nothing.
Control Ward
75 gold
75 gold
Consume Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
Elixir of Iron
500 gold
500 gold
Consume Grants 300 Health , 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15% .
Elixir of Sorcery
500 gold
500 gold
Consume Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s against champions).
Elixir of Wrath
500 gold
500 gold
Consume Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.
Health Potion
50 gold
50 gold
Consume Restores 120 Health over 15 seconds.
Kalista's Black Spear
Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
Refillable Potion
150 gold
150 gold
Active (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.
Trinkets 4
Farsight Alteration
Active ( 198 - 99 s) Reveals a distant area for 2 seconds and leaves a Ward that expires upon spotting an enemy champion.
Oracle Lens
Active ( 160 - 100 s, max 2 charges) Reveals enemy Stealth Wards and traps around you for 8 seconds.
Scarecrow Effigy
Cannot be sold Active - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges. Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
Stealth Ward
Active ( 210 - 90 s, max 2 charges) Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
Other 1
Veigar's Talisman of Ascension
900 gold
900 gold
Gain 100% Extra Experience Offers no stats, and cannot be sold... ...But will be worth it if you reach Level 30.
Costs, stats and text are Riot's own, from Data Dragon. The class sections are ours: Riot publishes stat tags on items but no class, so these are derived from those tags.