Aurora
the Witch Between Worlds
Mage · Assassin · Mana
Build
No ranked games stored for Aurora on this patch yet, so there is no build here. Nothing is shown rather than a guess. See the meta
Story
From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.
Abilities
- Spirit Abjuration: Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
- Twofold Hex: Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
- Across the Veil: Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
- The Weirding: Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
- Between Worlds: Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.